T-Shinzon said:
Anyhow the reason that most of the better players are playing U2XMP rather than UTXMP is because the gameplay in UTXMP is different enough to prevent those people from being as good. Also the current bugs lower the standard of being "good" at fragging to simply aim and turret spamming, rather than the tactile movement system of U2XMP and the balance achieved by deployables. Just in case you wanted to know "in a nutshell."
True. The main reason why I still rather play U2XMP than UTXMP is the movement. U2 just feels fluid and graceful while UT feels, hmm, borked. I'm having a hard time doing simple dodges for example, especially right after you land after a jump. There's always this slight pause which feels like I'm in some kind of old stop-motion movie and which totally kills my immersion. A pity, really, because other than that, FMI nailed it pretty good, IMO. Yep, there's numerous bugs still in the previous build, but from the changelog, a lot of those have been quashed, so I'm having high hopes for the next patch.
.. and don't get me started on the vehicles, the raptor especially - that thing is nigh indestructable, gah!