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How to make this?

Discussion in 'Level Editing - Advanced' started by RedFox, Nov 19, 2001.

  1. RedFox

    RedFox bHateHisCountry=True

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    I mean this brush... [​IMG]
     
  2. dead clown

    dead clown self-righteous ****0r

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    looks like a tesselated sphere that's had it's vertexes edited to me.
     
  3. Chrysaor

    Chrysaor Lord of the Pants

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    i agree.
     
  4. ChrisToth.hu

    ChrisToth.hu Level Designer

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    It's either a sphere or it was made using external programs like MAX or MS...
     
  5. Astyanax

    Astyanax GotoState('Coding');

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    it's not a vertex edited sphere because not every vertex has the same amount of incoming lines. Probably done with an external program, but it's possible to create such naturally looking caverns with UnrealEd2 too.
     
  6. Bot_40

    Bot_40 Go in drains

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    /me waits for @kuma to make a comment on the rock texture ;)
     
  7. Twrecks

    Twrecks Spectacularly Lucky

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    what ever

    Another method is the old add a brush and intersect/deintersect-add/subtract the Ued out of it, encapsilate with a single brush, intersect, place and either inersect/deintersect then add/subtract it into exsisting geometry. Nothing really tricky, just using Ued to make a complex brush akin to a fancy mover. Simple.
     
  8. StoneViper

    StoneViper you can call me Mike

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    they did use 3dsmax to make many brushes you see in the game. Take a look at what the brush looks like that makes up the ground in ctf-face.
     
  9. Hourences

    Hourences New Member

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    the rock of face is full of bsp bugs though :D

    but max is cool yes :)
     
  10. Chrysaor

    Chrysaor Lord of the Pants

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    You think they used it for the bottome floor of the center room on DM-Conveyor?
     
  11. Waffnuffly

    Waffnuffly >:E

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    That brush in the pic looks like a BSP minefield...

    /cringes

    Oh and Unreal1 and RTNP have brushes obviously made from MAX; look at NyLeve, DemonCrater, The UMS-Prometheus itself, etc.
     
  12. Bot_40

    Bot_40 Go in drains

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    From what I can see, NyLeve is made out of the UED terrain brush. You can get it to do some cool stuff if you really try but you have to plan ahead, otherwise you might run out of segments to work with :(
     
  13. Waffnuffly

    Waffnuffly >:E

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    I thought NyLeve was made from MAX:con:

    weird... and there's no terrain brush in UED1.
     
  14. Hourences

    Hourences New Member

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    there is floorlofter though :)

    but indeed, bot 40, erm what terrainbrush ?:)
     
  15. Exodus-R

    Exodus-R New Member

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    All is very simple. I do not use terrain and I make model from triagles. They are very economic and the stabilization right at the end require. For an example look from SP Patrol-204. The project has died :( Have remained maps t3d a format.
     
  16. Akuma

    Akuma Deacon Massif

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    if there's another way to make models I'd love to hear it ;)
     
  17. Ulukai

    Ulukai New Member

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    Stickelbrix
     
  18. Exodus-R

    Exodus-R New Member

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    If to look model mesh, the arrangement polys (triangles) differs from terrain and I had large problems with terrain. I do not know with what it is connected and I make terrain by a principle mesh. Apologies for bad English language.
     
  19. Chrysaor

    Chrysaor Lord of the Pants

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    ROFL, gotta love ur one word posts :D
     
  20. RedFox

    RedFox bHateHisCountry=True

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    Çäàðîâà, Åõ!!! Ó òåáÿ àñÿ åñòü? Åñëè äà, äàé ñâîé íóìáåð! :D
     

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