how many maps do you work on simultaneously?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

How many maps do you work on simultaneously

  • 1 map

    Votes: 9 40.9%
  • 2 maps

    Votes: 8 36.4%
  • 3 maps

    Votes: 2 9.1%
  • i have more than 4 maps im working on right now

    Votes: 3 13.6%

  • Total voters
    22

Luggage

wins.
Apr 25, 2001
585
0
16
41
Germany
www.planetunreal.com
Oh well, I think I can beat you all with my maps-at-a-time - Just look at my projects page on my homepage to get the idea... when I started the page a month ago, there was exactly 1 (one) unfinished map. Now I have about eight, and that's not half of what I've started.

Currently I'm working on:
OWDL-Ally [close to release...]
OWCTF-BlackMesa
OWCTF-NoNameYetButSomethingCoolWithTerrain
CTF-Snowflake][ (version 1 was abandoned three days ago as I created a new terrain)
CTF-2on2-NoNameYetButSmallAndMuchAction [Small map -> little work -> to be finished soon]
DOM-RocksInSpace [drifting (in space?)]
CTF-ChurchOfNeda
CTF-PooWars [no comment]

um... oh yeah, and CTF-Thunder][.

Taking time:
For CTF-Thunder, my first ever released map (which is fun to play in spite of its lack of good architecture) I took about two weeks of non-stop map-around-the-clock on coke and pizza (also called: Easter holiday with parents away...)
For my second and latest released map DM-Twisted-TOURNEY I took about three days building if I remember correctly, as well as about five days of having it tested. Now it has already taken two weeks on Sunspire Codex' review queue... lol
This map uses WarpZones to the extent of whackedness!!

Btw I'd really approve proper comments on my maps. If you're interested and download one of these, please take a minute and tell me what you dislike / like. Thanks!

You'll never beat me in drafts! Mwuahahahaha!!!!!
Lugg

[edited to add comments on which is furthest in development]
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
Originally posted by Astyanax


Try making a very little room and connect 2 walls with warpzones. The problem will become very clear immediately...



Hahaha, now don't start backing out the moment you hear there's a lot of math involved here! ;)

To get more than 6 pieces (cutting it like a cube) you'll have to cut into 8 (octahedron), 12 (dodecahedron) or 20 pieces (icosahedron). Of course you can use other configurations, but that would be even harder to make. With equations I mean, for example, when you cut into 20 pieces you have to rotate (pitch) the portal sheets...

90 - arcsin( sin 54 / sqroot( 3/4 ) ) ~= 20.9051574478892990329289583652891 degrees

... to get them angled right to form an icosahedron. Now, Ued uses 65536 rotation units, and those are integers, so rotating those warpzones at once isn't gonna work. However if you rotate the portal sheet 45 degrees and then adjust the Z-scaling of the sheet to 2.152578..., you should get it just right. And then I haven't calculated its yaw yet...

I don't think all this math is required. do you know how i've rotated a sheet brush around the angled parts of a doughnut shaped brush. I held the "alt" button down and moved the centerpoint of the sheet brush till it snapped into place. the alt button can really save the map. the center point of the sheet brush you just slide to the center point of the doughnut shaped brush using the alt button.
 

Astyanax

GotoState('Coding');
Originally posted by StoneViper
I don't think all this math is required. do you know how i've rotated a sheet brush around the angled parts of a doughnut shaped brush. I held the "alt" button down and moved the centerpoint of the sheet brush till it snapped into place. the alt button can really save the map. the center point of the sheet brush you just slide to the center point of the doughnut shaped brush using the alt button.

That's a good trick, but it won't work for the sphere, because Ued will always uses integers for rotation. A sphere needs more precision; brush scaling uses floating point parameters.