how many maps do you work on simultaneously?

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How many maps do you work on simultaneously

  • 1 map

    Votes: 9 40.9%
  • 2 maps

    Votes: 8 36.4%
  • 3 maps

    Votes: 2 9.1%
  • i have more than 4 maps im working on right now

    Votes: 3 13.6%

  • Total voters
    22

Astyanax

GotoState('Coding');
OK OK, that was one day working with the editor. Before starting the map I had of course already made many testmaps to see how warpzones actually worked (CTF-Sfear][ was my 1st map with warpzones) and I had already thought out exactly how I was going to make the sphere. But it is true that I spent far more time trying to get convincing lighting and getting those damn bots to capture that flag! :(
 

Astyanax

GotoState('Coding');
Originally posted by StoneViper
actually my very first map CTF-MiniArena took me about 2 weeks, but im not much proud of it

My 1st map.... I think I started it in January.... and it's still not finished.... :(

which is actually a shame because it looks so damn good (ya know, you've seen the pics, it's that big castle)
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
yeah, it's too bad when you look up in that map you get a slight slowdown, much more slowdown on other machines. I'm hoping with my sphere map (where you travel the outside of it) will have good framerates for the lower-end machines.
 

Astyanax

GotoState('Coding');
Originally posted by StoneViper
yeah, it's too bad when you look up in that map you get a slight slowdown, much more slowdown on other machines. I'm hoping with my sphere map (where you travel the outside of it) will have good framerates for the lower-end machines.

Have you decided yet how you're gonna make the sphere, I mean in how many and what kind of pieces are you gonna cut it? You could cut it in 6 pieces like I did, but you could also make a nice icosahedron!
 

Astyanax

GotoState('Coding');
Originally posted by StoneViper
never heard of it. Frankly i never heard on a tetrahydron either before i started using ued, but i wanted more smaller pieces instead of few larger ones. I wan't more than six

An icosahedron is a 'sphere' consisting of 20 equal triangles. With equal I mean that all 3 sides of each triangle have exactly the same length. There are 5 of these Platonic solids:

Tetrahedron: consisting of 4 triangles
Cube: consisting of 6 squares
Octahedron: consisting of 8 triangles
Dodecahedron: consisting of 12 pentagons
Icosahedron: consisting of 20 triangles

Initially I tried to make a huge hollow icosahedron (CTF-Sfear), but that turned out to be pretty tricky. Then I thought of a very easy way (cutting the sphere into 6 'pyramids') and I abandonned CTF-Sfear and made CTF-Sfear][ (in 1 day!).

I still think it is possible to build an icosahedron; I got some very good ideas yesterday when you mentioned CTF-Sfear]|[. You might want to be carefull when constructing a sphere with more smaller pieces, because you'll run out of zones (only 64 are allowed) very quickly. Also you have to watch out because you can't see more than 3 warpzones deep. However this is less of a problem in Sfear]|[ because you will probably not be able to see more than half of the sphere at a time, unless you plan on building high snipertowers.

If you like the icosahedron idea, I could provide you with the proper equations, I still have them in my calculator from the time I was trying to make CTF-Sfear.
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
Originally posted by Astyanax

You might want to be carefull when constructing a sphere with more smaller pieces, because you'll run out of zones (only 64 are allowed) very quickly.

Also you have to watch out because you can't see more than 3 warpzones deep.

If you like the icosahedron idea, I could provide you with the proper equations, I still have them in my calculator from the time I was trying to make CTF-Sfear.

64 zones i know, did you get that from me back at the pu forums. I forgot whose map was able to be released because they didn't know this, no one did but me at the forums.

you can't see more than 3 warpzone deep??. I construced an hallway that had no beginning and no end. It was of infinite length. I used warpzones. i had to make the halls long though, after you traveled down the hallway and passed a warpzone, a new section would appear. you can even shoot yourself in the back (literally) with this technich because you can see through the end of the hall right into the beginning of it. Kinda weird.

The equations??, could i really use them, maybe i will stick to the few larger sections like you did.
 

Astyanax

GotoState('Coding');
Originally posted by StoneViper
you can't see more than 3 warpzone deep??. I construced an hallway that had no beginning and no end. It was of infinite length. I used warpzones. i had to make the halls long though, after you traveled down the hallway and passed a warpzone, a new section would appear. you can even shoot yourself in the back (literally) with this technich because you can see through the end of the hall right into the beginning of it. Kinda weird.

Try making a very little room and connect 2 walls with warpzones. The problem will become very clear immediately...

Originally posted by StoneViper
The equations??, could i really use them, maybe i will stick to the few larger sections like you did.

Hahaha, now don't start backing out the moment you hear there's a lot of math involved here! ;)

To get more than 6 pieces (cutting it like a cube) you'll have to cut into 8 (octahedron), 12 (dodecahedron) or 20 pieces (icosahedron). Of course you can use other configurations, but that would be even harder to make. With equations I mean, for example, when you cut into 20 pieces you have to rotate (pitch) the portal sheets...

90 - arcsin( sin 54 / sqroot( 3/4 ) ) ~= 20.9051574478892990329289583652891 degrees

... to get them angled right to form an icosahedron. Now, Ued uses 65536 rotation units, and those are integers, so rotating those warpzones at once isn't gonna work. However if you rotate the portal sheet 45 degrees and then adjust the Z-scaling of the sheet to 2.152578..., you should get it just right. And then I haven't calculated its yaw yet...
 

Astyanax

GotoState('Coding');
Originally posted by Chrysaor
No i'm not, who plays CTF-Sfear][? no offense, but it's not a lasting joy to play.

That's your opinion. I think it's the funniest map ever! (And I'm not saying this because I made it myself; I really love this map, and I would have loved it just as much if someone else had made it)
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Well, funniest i would agree with, but funnest i thing a map needs some more variation to be fun. I agree it's fun to watch the bots, i lol-ed for awhile in spec mode, but it's too abnormal for me to play often. (IMO)
 

Astyanax

GotoState('Coding');
Originally posted by Chrysaor
Well, funniest i would agree with, but funnest i thing a map needs some more variation to be fun. I agree it's fun to watch the bots, i lol-ed for awhile in spec mode, but it's too abnormal for me to play often. (IMO)

It's just total chaos!

Well every map gets less funny when you play it time after time. There are lots of Face-only servers out there, and those are really annoying. I love a good match in Face, but I don't wanna play it all the time! I used to play a lot at a certain server (instagib, relic of veng. and speed, mapvote, always 20 players) and most of the time I voted for CTF-DDay. Every once in a while DDay won and then we had an ultra fast and chaotic game and I loved it, but even tho I voted for that map all the time, I wouldn't have wanted to play it match after match. Same with CTF-Sfear][: it's no fun when playing it all the time, but when I play it, I instantly remember why I made that map!