OK, what is wrong here, i have been trying to properly mirror a static mesh for at least half an hour now... what the hell.
All it seems to do is rotate it when I mirror X or Y.
Is there any way to properly rotate a staticmesh in unrealed3?
It must be something simple im missing.
please help
All it seems to do is rotate it when I mirror X or Y.
Is there any way to properly rotate a staticmesh in unrealed3?
It must be something simple im missing.
please help