aim of HOLP3 met with these maps!
CTF-Isis - It's fairly windy outside this huge Egyptian pyramid. Are these mountains in Egypt? The gameplay is inside and the bots are decent. Good lighting shining down from above and other places. There is a little more room in this one than you might think.
CTF-Orestes - This is a mishmash of a lot of different I don't know WTF things in what seems to be some type of a spacebase. There seems to be many different textures and borders, but it seems to work somewhat well and I'm not sure why. It's a fun match with various paths to and from the flags and z-axis opportunities.
CTF-Politicos - This is a leaking underground base with a dark atmosphere and has a good layout with multiple paths, but the bots can't defend all that well; they have a hard time chasing you as well.
CTF-Rabalder - This is a somewhat small map with interesting flag/weapon stands (or whatever you call them). I can imagine this being very fun online with this layout (insane number of paths). The meshes seemed rather too much for a HOLP map but it still works.
CTF-Tangled - This classic layout is so classic it's almost better than classic. This would be an excellent map for TDM (if it was a DM map that is) and bots kick a$$ in this one. I like the shadows, textures and lighting.
DM-Eluded - This is another one with a great layout and good bots. You always have to watch yourself in this as you might come around a corner and smack into a player. Definitely old skool, so just give this one a try.
DM-Faze - Another good one that's more open but still tight. I like the sky and the way the ocean looks along the edges of the map. The bots seem to like one particular area of the map, but a fun bot match can still be had. Good use of the textures and colors in the HOLP style in a map that is a great TDM map.
DM-Integrity - This one has nice shadows and lighting as well as layout. Even though the map is a tight one, the bots could be a lot better. The textures, borders and lighting are done well.
DM-Oxidized - Even the sky is rusty and what's that slime and newspapers on the ground? I would say these might be the worst bots in the pack and I saw them get stuck multiple times in one match trying to access the shield belt over the blocks; also a map with bad bots in tight corridors which is strange because I thought they did better in tight places. This map seemed almost too simple, but it still fit the HOLP theme and was fun to play.