Yes but if they change things like that now then you'll might get incompatibilities with the current mods (let alone UT3 itself), there was instances of UT2003 modders having to rewrite portions of their modes to get it to work on UT2004. I mean alittle of that is expected but Epic are in a position to ease the burden.
If Epic can make the move from UT3 to the expansion as minimal as possible then its probably for the best, I mean in terms of expansions things should be as cross compatible as you can make them. Im not going to sit here and tell you the UE3 version with UT3 is all chocolate rainbows because it simply isnt but if they can fix certain issues (like custom gametype settings menu's) while keeping a level of compatibility, well thats what Id aim for.
I dunno hey, I wanna get my hands on a newer engine version as a modder but as a gamer I really dunno if thats whats best for UT3 at this point. They can certainly fix gameplay level problems so thats what Im asking takes priority here, we dont need software renderer's etc.
To be honest with you I cant even remember the last time I used a custom player model, custom voicepacks or custom music. I usually just play my own music, clientside force model makes custom players kinda redundant (even if the server has them lets not forget the cameo DEMOGUY) and voices well as long as I dont sound like a drunk soccer mum Im cool
So yes again at this point Im more concerned with the game itself over modding features, if they can get the game down and polished right up then the players will come and Epic can add more content in bonuspacks as they see fit. Ontop of that mappers in the community will still be hard at work on their own stuff, there will be ongoing issues for UT modders and I guess thats something that we just have to deal with.
If Epic can make the move from UT3 to the expansion as minimal as possible then its probably for the best, I mean in terms of expansions things should be as cross compatible as you can make them. Im not going to sit here and tell you the UE3 version with UT3 is all chocolate rainbows because it simply isnt but if they can fix certain issues (like custom gametype settings menu's) while keeping a level of compatibility, well thats what Id aim for.
I dunno hey, I wanna get my hands on a newer engine version as a modder but as a gamer I really dunno if thats whats best for UT3 at this point. They can certainly fix gameplay level problems so thats what Im asking takes priority here, we dont need software renderer's etc.
To be honest with you I cant even remember the last time I used a custom player model, custom voicepacks or custom music. I usually just play my own music, clientside force model makes custom players kinda redundant (even if the server has them lets not forget the cameo DEMOGUY) and voices well as long as I dont sound like a drunk soccer mum Im cool
So yes again at this point Im more concerned with the game itself over modding features, if they can get the game down and polished right up then the players will come and Epic can add more content in bonuspacks as they see fit. Ontop of that mappers in the community will still be hard at work on their own stuff, there will be ongoing issues for UT modders and I guess thats something that we just have to deal with.
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