Hey start a new aera of mp gaming please!

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yerude

New Member
Sep 26, 2005
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Hey guys your game is realy the most "skilled" multiplayer game i know.
And you know everybody plays counterstrike but i think if u try 2 make a new genre with your aiming system and some new features maybe for hl2 engine or q4 engine whatever...
You have 2 make a game what becomes popular fast because the community is very very very important and i hope you can get some places Ladders, cups and leagues like the ESL.
Tactical ops is well known 2.
I think your game can get a nice future.
Please make the first step for a new multiplayer world based on real skill and real teamplay.
 

zeep

:(
Feb 16, 2001
1,741
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For a second there i thought he was gonna say 'add a crosshair'. ;)

Anyway, nice that you like Infiltration. Welcome.
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Oregon
People don't like INF because of the skill required. They're like "WTF, I have to AIM?" But oh well. It's a great concept that only real gun fans appreciate. My Halo obsessed friend was playing (under my name... bah) yesterday and was so confused by some of the tactics and physics involved. He kept throwing bad grenades and shooting at teammates because the camos were too confusing. It was emberassing. I had forgotten how much I had to grow into INF to play it decently well :p
 

FieldMedic

Less good UT Player ever
Aug 30, 2001
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Psychomorph said:
...when some covards in Epic marketing departement turned around and made TO the official standalone Mod - instead of INF..
What does it mean?

In 2000 , Epic negociated with the Tactical Ops modding team to get it ready for the GOTY version, as it was supposed to be released on the 2nd CD of this GOTY release (in pre-GOTY version of UT, like the one i have, the 2nd CD was full of very high res S3TC textures for UT).

The Tactical Ops dev team didn't made it in time so it was not included in the GOTY 2nd CD.
But those negociations and the extra Epic help certainly were not wasted as it allowed 2 years later Tactical Ops to be a standalone retail game with Microprose as a publisher.

Now, dreaming on what could have been a retail standalone version of Infiltration if it had been picked instead of Tactical Ops (/me remembers of the single player campaign rumours for a possible retail Inf).

But in those times, the people wanted Counter Strike clones unfortunately.

Infiltration was too much ahead of its time , noticing how many realism-oriented games have been released relatively recently, and even my favorite one Operation Flashpoint that is featuring the free aiming that was just a Sentry studio creation year before.

Sentry Studios have been a pionneer dev team that had not the success they deserved to have unfortunately.
 
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Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Anyone that paintballs or air softs appreciates the realism of INF. I know that much. But you'll notice, many people today would rather sit infront of their computers than go get dirty and shot at.
 

Keganator

White as Snow Moderator
Jun 19, 2001
5,262
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PR's Barracks
www.kegnet.net
Kitty.cat said:
People don't like INF because of the skill required. They're like "WTF, I have to AIM?" But oh well. It's a great concept that only real gun fans appreciate. My Halo obsessed friend was playing (under my name... bah) yesterday and was so confused by some of the tactics and physics involved. He kept throwing bad grenades and shooting at teammates because the camos were too confusing. It was emberassing. I had forgotten how much I had to grow into INF to play it decently well :p

Nah, Epic made TO their official mod because the inf team couldn't make any releases, and never had a real gametype of their own until after UT2k4 was out. The way the game played had nothing to do with it.
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Yeah. But I needed to vent my cynacism somewhere. Quit ruining it with your "facts" ;)
 

Harrm

I am watching porns.
Oct 21, 2001
801
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clanterritory.com
...even if it's completely unfounded and has no backing whatsoever?

Glad you liked it. There used ot be tournaments a long time ago (or at least it feels that way). ILCR was a blast, and I still cant believe we took 2nd place. If there was a guaranteed chance at a second tournament, maybe I woud've tried to keep the team together for a bit longer.

--Harrm
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
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Aachen, Germany
infiltration.sentrystudios.net
Keganator said:
Nah, Epic made TO their official mod because the inf team couldn't make any releases, and never had a real gametype of their own until after UT2k4 was out. The way the game played had nothing to do with it.
Nice peace of info you have here Keg.... would like to know where you got it from...

Anyway, just a short info:
Warren and I were in contact with Epic a long time ago and I was close to quitting my job at that time. Everything was more or less ready to invite us two at Raleigh, get us an 'office' in EPICs former conference room to 'finish' INF to get on the GOTY edition of UT. Unfortunately some of the folks up there (especially the chief of GT Interactive at that time) that have the money wanted something to compete versus CS and INF simply wasn't main stream enough for them. So they turned around 180 degrees and selected the official UT CS clone TacOps to be the one. Well what came out of it was already described by FieldMedic. So, nothing to add there.

It had nothing to do with a missing game type or whatever. Plan was to 'finish' a GOTY UT version of INF within two to three months directly at EPICs offices at Raleigh, NC. It was really close to become a reality... else I wouldn't have told my department manager that I maybe plan to quit my job at that time to go to the US and joining the games industry.

However, we kept in contact with EPIC and I want to thank them for everything they had done for us, even if the final bit wasn't given towards us ;). But that is the industry... it's about money, not ideals and dreams. Sometimes dreams come true, but unfortunately ours never made it fully.

cheers and regards,

Beppo
 

Keganator

White as Snow Moderator
Jun 19, 2001
5,262
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PR's Barracks
www.kegnet.net
Beppo said:
Nice peace of info you have here Keg.... would like to know where you got it from...

Beppo, I've been playing this game since UT came out. EAS was released after UT2k4 :eek: :( Despite some spawning changes, Pre-inf 2.9 was basically just the UT gametypes. Epic wasn't going to make a mod their 'official' mod and sell it unless it was substantially different from the gametypes they made.
 

geogob

Koohii o nomimasu ka?
I agree. Your dream isn't over, I would even say we haven't woken up yet and are still in the middle of it. Despite the looks, people are still loving infiltration and some even work hard to keep it young and alive.

And even if we do wake up, ending the dream, there will always be another night to create that dream once again. :)
 
Apr 21, 2003
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I don't consider INF2.9 as the 'dream', sorry.
INF would have must to be improoved further much more earlier, but I know the devs make all in their freetime and they do not have the 'enthusiastic' deadlines like devs of the fresh modifications out there.

I hope the best for INF:Source.
 

spm1138

Irony Is
Aug 10, 2001
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I can't see Inf ever being "mainstream" tbh.

Inf is difficult and the zero TTK's on the weapons does weight it very much towards a particular kind of player (to whit: masochists).

I actually could see Inf maybe picking up some embittered Clancy refugees (dunno if you've been keeping up with what's happening over there but the new direction they've taken with the console games isn't hugely popular with the PC crowd) if there is a current gen engine release in a quasi-timely fashion.
 
Apr 11, 2002
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Dallas, TX
www.google.com
geogob said:
I agree. Your dream isn't over, I would even say we haven't woken up yet and are still in the middle of it. Despite the looks, people are still loving infiltration and some even work hard to keep it young and alive.

And even if we do wake up, ending the dream, there will always be another night to create that dream once again. :)

Whisky. Tango. Foxtrot.