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Beppo, I've been playing this game since UT came out. EAS was released after UT2k4 Despite some spawning changes, Pre-inf 2.9 was basically just the UT gametypes. Epic wasn't going to make a mod their 'official' mod and sell it unless it was substantially different from the gametypes they made.
This had nothing to do with it... believe it or not.
Pure 'Stand Off' for example is a 'game type' that comes close to what CS is and was all about and what TacOps had at that time of development too. But anyway, as said already, the missing game types were never the reason and Warren and I were invited to do exactly this... implement a game type and get a whole new experience on the shelves. Unfortunately this 'new stuff' wasn't the right thing in the eyes of a few up there.
Main stream sells, but giving new ideas a chance would have been a better choice at that time. Just look at what stuff has shown up during the past couple of years. Many things tend towards our ideas and concepts nowadays.
Oh, and I don't consider this 'dream' to be over yet. I should have added the word 'yet' to my post at the first place .
The funny thing is I personally discovered INF because I playing TO and I wanted something more hardcore. TO had some elements to it that I liked (and I guess I still do) like hostages etc.
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