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Hey all

Discussion in 'General Discussion' started by Bonjaa, Mar 8, 2008.

  1. Bonjaa

    Bonjaa New Member

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    Well, I took your(tdw-socke) suggestion and took out anti-tcc from the game. This worked, I now can play ballistic's fine with ut2vote. I have one other quick question, when setting what maps to put in cycle, do I adjust the default ons3 in onslaught to set what map to put in the vote menu, or is this done elsewhere, and so forth with the other ballistic games/maps to vote on in the above ut2vote? thanks!
     
    Last edited: Mar 24, 2008
  2. tdw-socke

    tdw-socke New Member

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    every real gametype has it's own maplist in your ut2004.ini

    regarding antitcc, you don't have to deactivate it in complete. You should now find out, which of it's options controls the view. Having a close look at the documentation or at wormbo's section at the unrealadmin.org-forum may help :)
     
  3. Bonjaa

    Bonjaa New Member

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    Would you think that something like
    Code:
    bRotationLock=True
    changed to false be a fix? Possibly? Am I in the right direction/idea?
     
  4. tdw-socke

    tdw-socke New Member

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    i'd say, you are in the right direction. i had to disable that for one or another mod (exessive) too.
     
  5. Bonjaa

    Bonjaa New Member

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    Well, i have re-added anti-tcc and unchecked the rotation in the web console and ballistic now works with ut2vote, thanks for your help. I still do not know how to adjust a server command line, you say it depends on my Internet Service Provider, which I have a cogeco, but I do not know/understand what to do! If someone could give me some pointers, in fiqureing this out, I would appreciate it! thanks!
     
  6. tdw-socke

    tdw-socke New Member

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    as i said, it depends on your server-hoster, what he allows you to do. if you can directly modify the start-script, take proasm's example. If you can add a mutator to be started in some kind of web-interface, add ut2vote (and only ut2vote) there. If you can't do one or the other, contact the support and ask them, to add the mutator, so it's started automaticaly. A last thing would be a serveractor, which starts the mutator. I'm not shure, but i guess, you'll find one on proasm's site.
     
  7. Bonjaa

    Bonjaa New Member

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    Okay, thanks tdw-socke, I will look into this! Thanks all, for all you help in this forum! Bonjaa!
     

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