GateCrasher88 said:
ok, im building this UT map with Unreal Editor 2.0
im trying to add in 'monsters' (scripted pawns) that roam around, etc. but whenever i add any, the map won't start, it treats the pawn as an actual player i think. . .
is there ne way 2 correct this? is this even possible with UT?
thanx
GateCrasher
hi, long ago, in a galaxy far far away, i made a bunch of unreal maps, full of skaarj, kralls, mercs, stone titans, gasbags, flies and fishies, ie. monster maps. These eventually found their way into UT, and lived there briefly before coming to enternal rest in the recycle bin...
As i recall, it should be as easy as this:
1. Make sure you have actual player starts in your map and that the map works.
2. Close UEd2, open UnrealTournament.ini in Notepad and search for "bNoMonsters=true". This will show up under gametype specific settings - for example in "[Botpack.DeathMatchPlus]". Make sure "bNoMonsters=false" for the gametypes you want to have Unreal monsters in (or just set them all to "false" if u always want monsters
3. Go back into UEd2 add in a scripted pawn monster example a krall. Just to be clear, do this: Actor Browser -> Pawn -> Scripted Pawn-> Krall -> Krall Elite (or whatever) drop him in your map in 3d view and mak sure he's in there correct (ie, not half in the wall or floor)
4. re-build the map and then play, the krall should be there and wanna fight with you...
5. u can then play with his properties afterwards to customize his behavior a bit ...
That should be all u basically have to do (did it hundreds of times). If this doesn't work for u, make a copy of your unrealtournament.log file after running the map, you might be missing some things - post back and we'll figure it out with the log, etc...
u might want to look into "creature-factories" for your map, if u haven't yet --imagine triggering an army of swarming monsters!!!! u haven't lived until u do that

cheers