Quote:Originally Posted by TPSFan
OK. Here are some things you might want to change in the UTGame.ini file to customize your controller experience:
(Use the "Find" feature in Notepad to go directly to these entries)
Change bRemoveOnPC=1 to bRemoveOnPC=0
Change bRemoveOnPC=1 to bRemoveOnPC=0
Change bRemoveOnPC=1 to bRemoveOnPC=0
Once you save the file, load up UT3, and look in the "Settings" Menu where you normally set your Mouse sensitivity. There will be new sliders for your controllers sensitivity and a check box for Controller Vibration (Force Feedback).
..........with the Xbox 360 wired/wireless controller, with Win XP or Vista 64-bit with patch #5 and the above recommended UTGame.ini edits?
With the above-mentioned edits I do now see in game input menu options for gamepad and a slider level option for the amount of force feedback or should I say vibration from the new X input Vista version of the old DirectX input driver code in Windows Vista. But I get no response in game!
I'm getting full vibration support with other unreal tournament three engine games like Miller's Edge, BioShock & Batman Arkham Asylum Demo PC version, so why not in the original game?
Any help appreciated