I d'know if this is supposed to go here or GD, so, oh well. :b
Haze is a mutator that lets y' mess with the fog in maps. Got the idea from playing Turok and remembering how thick the fog was. Anyway, asside from making UT feel like an old N64 game, I'm stickin' s'more features in there. Right now you can either use a custom fog color, or have Haze pick a color based on the map's fog. You can also modify the thickness by setting the distance at which the fog starts, and the distance at which it's too thick to see past. The next feature I'm going to implement will let you pick to use the map's existing thickness (if you just wanna change the color), an option to specify the thickness (what I have implemented now), and an option to remove fog altogether.
fog start: -2000, end: 4000
Rauschfreiheit! :O
same as above, but with fog start set to 2000
fog start: -1000, end: 2000
Reminds me of statue park or whatever that map was from Goldeneye.
Haze is a mutator that lets y' mess with the fog in maps. Got the idea from playing Turok and remembering how thick the fog was. Anyway, asside from making UT feel like an old N64 game, I'm stickin' s'more features in there. Right now you can either use a custom fog color, or have Haze pick a color based on the map's fog. You can also modify the thickness by setting the distance at which the fog starts, and the distance at which it's too thick to see past. The next feature I'm going to implement will let you pick to use the map's existing thickness (if you just wanna change the color), an option to specify the thickness (what I have implemented now), and an option to remove fog altogether.
fog start: -2000, end: 4000
Rauschfreiheit! :O

same as above, but with fog start set to 2000

fog start: -1000, end: 2000
Reminds me of statue park or whatever that map was from Goldeneye.
