GoldenEye N64 weapon port request

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Smoke39

whatever
Jun 2, 2001
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You can do that in UEd? If you can, It's been longer'n I thought since I last used it.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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well, um... I think so...

don't really know for sure but I don't see why not....
 

Smoke39

whatever
Jun 2, 2001
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Originally posted by someguy_99
My god man. EVEN I KNEW YOU COULD!

Probably right click and choose delete or highlight and go to edit and then choose delete. I'm not the brightest but I'm pretty sure it would work.

Would you quit acting like you know everything? You have no idea what you're talking about.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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he isn't making a map, Someguy. They're not quite the same thing.

Did you try it yet, Smoke?
 

Psycho_Leech

Hug meh
Sep 17, 2001
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No, it doesn't work

You cannot delete classes with UnrealEd, I've tried it, you cannot move them to a different location in the hiracy either.
Sometimes they dissapear if they have only the Class x Expands y line of code, that happened once, but I still have a unused sprite in the ShoveRifle code I want to delete.
Someguy, you have no clue really do you? Why would you want bots to use the VGL500000, when you could be killed with it? Actually, don't answer.
My god man. EVEN I KNEW YOU COULD!
But you can't! EVEN I KNEW WINDOWS 98 IS RELIABLE!:lol:
Before you ask, the shove rifle isn't going to be modified to be fully automatic and instant kill either, but you can use set commands to do that.
 

someguy_99

New Member
Sep 7, 2001
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Don't know why it wouldn't let you delete one. There has to be a way. Is there a way to move the copy somewhere else? Like make it extend pickup instead of weapon? And about your shove rifle... Make it launch you up into the air with the primary fire, so it doesn't shake your screen around like the alt fire. And make it be a weapon, not an item, so you can use it as a weapon with stuff swapper. I never did thank you to sending it to me, so, thanks. And sorry I acted like a smart ass.
 

Smoke39

whatever
Jun 2, 2001
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What did you not understand about Psycho_Leech's last post? He said you couldn't delete or move classes. Just another example of UEd's inflexibility that leads many to use notepad/ucc and such.
 

Psycho_Leech

Hug meh
Sep 17, 2001
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Deleting items

You SHOULD be able to delete and move objects, SHOULD. I did give consideration to using UCC to delete the redundant class for the shove rifle. Someguy, the shove rifle IS a weapon, it works with W.O.R.M, but I've never tried stuff swapper, it goes under the shockrifle code so that might cause incompatibilities. I did think about the primary fire idea, that it could shove you as well at close range, the splash wouldn't affect anyone else, so it would still need accuracy, it would allow you to do rl-style jumps without hurting yourself.(Alt-fire often hurts worse than the rl!)
I also have the occasional suicide on CTF-Face, when the alt-fire doesn't shoot me up in the quite the intended direction. I once tried jumping down the shaft in the blue base on CTF-November, and used alt-fire to slow my fall, the result was me being thrown into the roof, and then bouncing back down a hell of a lot faster than I would have landed without using the alt-fire.(Normally it's only 30 health approx. but this was instant gibbing!)
 

Psycho_Leech

Hug meh
Sep 17, 2001
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About W.O.R.M

I didn't notice any bugs, other than having to close the box before new weapons are added.
There should be an option to change the ammo weapons 1 + 2 use, so it can be set to a ammo type used by another weapon in the current game, giving more ammo to those weapons.