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GFP for UTXMP in development

Discussion in 'General UTXMP Discussion' started by [GDC]Faust, Jun 4, 2005.

  1. [GDC]Faust

    [GDC]Faust Goblin Hunter

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    Hi again, some ppl may still know me, I've kinda left some stupid childrish argument the last time I posted on this forum and just wanted to say sorry about that, I think I matured in the meantime and I won't offend anyone here anymore.

    Here's the reason for me to come back and post something:

    We are currently working on another GFP (German Forum Pack) where maps from the old GFP will be ported and some new maps will be added to the pack.

    Currently, the pack consists of 7 Maps, there are definately more to come but those are the ones which will be 100% in and we have names for :)

    The Maps:
    XMP-GFP-FCBReloaded
    XMP-GFP-Helltube
    XMP-GFP-Pool
    XMP-GFP-Bantinh
    XMP-GFP-Monastery
    XMP-GFP-GEOMassif
    XMP-GFP-Jungle

    Some Mutators:
    XMPSmartMines
    XMPEyeCandy

    As I said, there will be more maps in the future, as we are currently gathering some content.

    The planning is as follows:
    14.5: official announcement of the GFP for UTXMP
    14.7: End of the development-phase, start of the Beta-test-phase
    1.9: Exactly 1 year after the release of the first GFP, the release of the 2nd GFP :D

    Official GFP-page: http://www.utxmp.de/portal/index.php?option=com_content&task=view&id=122&Itemid=117 (will be updated with screenshots + more information, as they come, oh and some english, as somebody translates it :))
     
    Last edited: Jun 4, 2005
  2. communist

    communist New Member

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    Nice to have you back.. quite rare that people excuse their bad behaviour on the internet :tup:

    As for the GFP - the only map that I positvely remember is Pool :)
    Maybe the others will be playable this time too?! ;)
     
  3. Xaero

    Xaero Who Dey!

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    Cool man, can't wait to see what your cooking up. Let me know if you need any testers.
     
  4. [GDC]Faust

    [GDC]Faust Goblin Hunter

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    Pool will be a 100% original ;) It's already ported by me, so there's nothing to fear about: Screenshot too big for layout :(
    GEOMassif, too, BTW, they still need some tweaks, tho.

    As for the other maps: We try to learn out of our mistakes in that way that we decided a longer testing-phase and to rework the maps that had serious gameplay issues like Bantinh or Jungle.
     
    Last edited: Jun 4, 2005
  5. pistos

    pistos New Member

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    Is this the same Helltube that we play all the time on the BBF UTXMP server now? If so, that means it has already been ported? If not, it means we have two maps with the same name?
     
  6. [GDC]Faust

    [GDC]Faust Goblin Hunter

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    Jepp, with some fixes (hackable deploypoints)

    I wanted to have a funmap in the pack, so blame me for that :)
     
  7. Towanda

    Towanda New Member

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    Geomastiff is a really good map too! tnx!
     
  8. fireball

    fireball Reach out and torch someone

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    No Arak'N'Rock? I loved that map :(
    Sounds awesome, though.
     
  9. dutch_gecko

    dutch_gecko Think Pink

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    What would this "EyeCandy" be? I'm intrigued now :D
     
  10. [GDC]Faust

    [GDC]Faust Goblin Hunter

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    EyeCandy is a mutator that samples a lot of optical mutators in one. There are several effects which are not gameplay related bundled together:

    Motionblur: Well, it's this cameraeffect we know from RO, Anomaly and the KillingFloor-demo. Nothing special about it, can be adjusted as somebody wishes.

    Bloom: This is an emulatet gaussian-blur effect. Takes some time to adjust it for somebodys needs and is extremely FPS-consuming :D. But if you have an insane CPU this is a funny thing to play with.
    The original code was taken from http://wiki.beyondunreal.com/wiki/Bloom

    LensFlares: Well, Lensflares :D original code taken from here: http://wiki.beyondunreal.com/wiki/Lens_Flare code altered for different sizes of different lightsources.

    Real-Time-shadows: The 2nd FPS-consuming thing about this mutator, the shadows from Fragops, Y'know, where your shadow can be projected against walls around a lightsource etc. Code taken from here: http://wiki.beyondunreal.com/wiki/SquirrelZero/RealtimeShadows

    Shaking HUD: The HUD moves with the player, like he's wearing a poor sitting helmet. Wanted to add something interactive to the HUD :)

    Detail Hack: Hacking the detail-textures of the actors in the Level for various effects.

    Credit is given to all original authors :D
     
  11. Dandeloreon1984

    Dandeloreon1984 CXP Director

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    i really hope you fixed the bugs with getting stuck in the geometry that plagued the u2xmp version... i really hate gettin stuck and beein unable to move :lol:
     
  12. ...andrelax

    ...andrelax SkyBum

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    am sure it'll be great - thanks for putting it together :)
     
  13. [GDC]Faust

    [GDC]Faust Goblin Hunter

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  14. ctp.Dragi

    ctp.Dragi utxmp.de

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  15. dutch_gecko

    dutch_gecko Think Pink

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  16. Jackal

    Jackal Crapass

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    this is cool. UTXMP isn't even out yet, and it's got 2 CBP's already in the works. MCP has been off for a bit, as we have nothing from FMI. We will start back up again once the new beta has been released.
     
  17. Hugh(_I_)Jarse

    Hugh(_I_)Jarse New Member

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    Pool!!! n1 Faust and GDC. Really miss playing teh GDC u2xmp server. was the best!
     
  18. Stoneblind

    Stoneblind /\°§pèçtré

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    Great news Faust! I'm especially excited about the return of Pool and Geomassif; those are outstanding maps. Those eye candy effects you mentioned sound quite promising; should add a nice touch to the game. :p Keep it up.
     
  19. ViSion

    ViSion New Member

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    I must say it is nice to know things are still alive over here.
     
  20. [GDC]Faust

    [GDC]Faust Goblin Hunter

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    It's all looking gooooooooooood...
     

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