Framerate question

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Machismo

Up The Irons
Jul 21, 2001
1,278
0
0
42
MaidenHead
cloud.prohosting.com
r u kidding :D. that warning comes even at 10000 nodes. maybe the node/poly ratio has been exceeded. anyone?????????.

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ChrisToth.hu

Level Designer
Oct 2, 2000
2,740
0
0
Atlantis
You get that error when some parts of the map are complex.
You don't need to worry about that...unless you get BSP holes. It just gives you a clue to find the source of the problem, if you have any.
 

Machismo

Up The Irons
Jul 21, 2001
1,278
0
0
42
MaidenHead
cloud.prohosting.com
Originally posted by ChrisToth.hu
You get that error when some parts of the map are complex.
You don't need to worry about that...unless you get BSP holes. It just gives you a clue to find the source of the problem, if you have any.

Thanx :D . the only pro map that seemed to give this message was CTF-epicboy. that level is pushing 600 nodes in some points - the sniper position in the court yard :( but it still manages to run great hmmmmmm................ Black Magic ??????? :p
 

MachDelta

Haphazard Nobody
Apr 29, 2001
1,517
0
0
40
Canada
Visit site
Now - brush nodes? Or BSP nodes? Theres a difference.... cuz when you rebuild the map, the engine creates its own nodes to chop the map up so it runs smoothly. So if you get this message, its time to make something a semi solid :p

MD
 

quitgrin1

Demon Like
Jul 31, 2000
669
0
0
Nowhere
www.geocities.com
Try to keep the node counts low.. that problem made my DM-Nowhere f**king slow... too bad, it is a good map.. and on the framerates, try to make them like the EPIC made maps.. but if you cant )like me) dont let them go more than 400..


IF you check the following pic (the same O put on the other forum, this map averages like 100-250 polys per view.. that should make the map work well..

GRINGOLOCO