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First Screenshots of Unreal Engine 4

Discussion in 'News & Articles' started by _Lynx, May 17, 2012.

  1. Arnox

    Arnox UT99/2004 Mod Crazy

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    [​IMG]
     
  2. LivingPuppet

    LivingPuppet Registered Puppet

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    Chances are, if next gen consoles stay underpowered, greater focus will be put on PC to push the envelope.
     
  3. moonflyer

    moonflyer New Member

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    UE4 is not just visual candy. One thing I hate about this generation is it takes so much effort and cost just to make the visual, because the graphic tools and the game editors are not efficient enough. So hopefully UE4 will bring some changes to the industry and save money for developers so they can invest more to create fun gameplay.
    And visually only several games of this generation are truely awesome, the rest of the world are just abusing normal maps, post process, bulky random details...
     
  4. Spiney

    Spiney New Member

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    Indeed, I'll take something like Rage or Starcraft 2 over any Crysis game -- visually speaking.
    People seem to be getting so worked up about the latest bokeh depth of field filter, ssao or skin shader. But the games that really do it for me are the ones where you can see the artists hands in every pixel, rather than a tiled photograph ran trough crazybump and called it a day.

    Not to say those effects are all bad, I just think drooling over rendering tech while the artwork is the same old recycled hollywood pseudo-militairy junk is kind of misguided. And in the end I strongly believe the artwork should be there to serve the gameplay rather than to immerse the player in some film like experience, sadly that school of thought isn't very populair these days.

    Niklas Jansson writes a lot about videogame art and design on his webpage, he has a distinct oldskool attitude, I happen to agree with most of his points. Worth reading if you have some time to kill.

    http://androidarts.com/spaceships/spaceship_design.htm
     
  5. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    A giant post about space and spaceships and not a single mention of Freespace OR Freespace 2?

    For shame.
     
  6. rejecht

    rejecht Attention Micronians

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  7. r1esG0

    r1esG0 Unreal Engine Padawan

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    I have looked at the news and i have pee on my pants.:eek2:
    Unreal Script is removed. Code directly on C++.!!! (teh book i just bought on amazon has been launched to the trash :D ). I think this deserves its own new. OMFG, i am like, OMFGDDDD!!, this is going to change all the way for all the udk makers does its works....Im like...It iz good, nao we dont have to learn one more scripting lanmguaje, and just focus on a well known languaje, and lots of programmers will be able to use what they have learned for yeasrs,, but in the other hand....OMG EPIC BETRAYED US, and also....i cannot stop thinking, :flame:"WHAT IS EL MUERTE GOING TO SAAAAY":flame:... please, someone bring me some tea...
     
    Last edited: May 22, 2012
  8. moonflyer

    moonflyer New Member

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    Now that's THE engine we need to make mods/maps for another Unreal/UT!
     
  9. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    It's coming, very soon...
    [​IMG]
     
  10. toniglandyl

    toniglandyl internal data fragmentation : 62203480%

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    it's out on the net ! :D
     
  11. UBerserker

    UBerserker old EPIC GAMES

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    Also
    [M]http://www.youtube.com/watch?feature=player_embedded&v=MOvfn1p92_8[/M]
     
  12. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

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    The year 2014 was thrown out there, but not with much context. It was a pretty shitty interview on SpikeTV last night.
     
  13. Princess_Die

    Princess_Die Always Out Numbered... Never Out Gunned

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  14. SPIDEYUT2K7

    SPIDEYUT2K7 I see a blue screen

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    Hi everyone! long time without cheking some stuff around here but im glad to be back hehe im so happy for the news of the new unreal engine! This is could be a possibility of a new Unreal Tournament game or an adventure game of it?
     
  15. Arnox

    Arnox UT99/2004 Mod Crazy

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  16. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    Compiling stuff realtime while ingame? Besides that sure wasn't THAT fast, the compile time especially becasue he just changed a jump value.

    But I can imagine funny shit happening if the script was changed much more (but let's hope not). I don't think this is a good idea at all.
    And the Kismet looks as shitty as I predicted, when he showed how many lines are crossing in the solar system room, ugh...the HORROR

    The actual presentation looks cool but not sure about the editor/technicality of it...
     
    Last edited: Jun 8, 2012
  17. Arnox

    Arnox UT99/2004 Mod Crazy

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    What if we could change all those values in-game in the console, no restart required?
     
  18. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    You can change values/variables runtime in unreal too, but not hardcoded values like he showed (but jumping height wasn't hardcoded before so wtf).

    But he was able to recompile script ingame. If it would not just be simple value, I would really like to see if it would transform so smooth and dynamicaly too, I have my doubt. Then again maybe not. But still, I don't see the time improvement over uscript. And C++ only is still a bad choice on itself imo.

    Maybe faster execution, but faster compile time? This seems unlikely. Maybe someone twisted someone words again before, about the compile shit.

    But don't mind me, I seem to be in minority with this...
     
    Last edited: Jun 8, 2012
  19. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Why does that even surprise you?

    Depending on how the engine is built, compiling C++ is lightning fast. Unlike Java/UScript, you don't have to pass it to any kind of byte code translator at compile time, or run time. It can be natively compiled and loaded/run on the fly.

    I would love to see this on Linux for once :p
     
  20. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    Well I am gonna quote someone who understands this far more than me, while he welcomes realtime ingame compiling, he says this:

     

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