I wanna see it running too *_*
Doesn't seem like we need new consoles just for this though, the games have looked awesome for a long time, they need to make them more fun now instead...
And visually only several games of this generation are truely awesome, the rest of the world are just abusing normal maps, post process, bulky random details...
A giant post about space and spaceships and not a single mention of Freespace OR Freespace 2?Niklas Jansson writes a lot about videogame art and design on his webpage, he has a distinct oldskool attitude, I happen to agree with most of his points. Worth reading if you have some time to kill.
http://androidarts.com/spaceships/spaceship_design.htm
What if we could change all those values in-game in the console, no restart required?
Why does that even surprise you?
Depending on how the engine is built, compiling C++ is lightning fast. Unlike Java/UScript, you don't have to pass it to any kind of byte code translator at compile time, or run time. It can be natively compiled and loaded/run on the fly.
I would love to see this on Linux for once
[16:44]<zeurkous> and of course one has to pass it through a `byte code
translator' -- the assembler!
[16:45]<zeurkous> worse, one isn't assembling -- presumably -- relatively
elegant ubyte code
[16:45]<zeurkous> but instead i86 crap code