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First Screenshots of Unreal Engine 4

Discussion in 'News & Articles' started by _Lynx, May 17, 2012.

  1. StalwartUK

    StalwartUK Member

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    Certainly does look the business. The real question though is can they make a good game with it? By that I mean one that doesn't just exist to show off how good their graphics tech is now.
     
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Doesn't look "THAT" impressive to me, certainly nothing original at least (well I can see the usual Perna's style there, which is great but still..yeah it just looks like "TES"-warcraft stuff kind of), I said once that the graphic nowadays cannot really make a leap like they used to, sure you can increase polygons and particles and stuff like that, but it will not look that dramatically different. There is a point where eye cannot catch much of a difference on ultra high poly meshes you know. So there will not just happen breakthroughs on the scale they used to happen. I better go back to 700 polys a chracter, now those were the games! lol
     
    Last edited: May 17, 2012
  3. ambershee

    ambershee Nimbusfish Rawks

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    Anything anyone can think of. Rendering using splines, ray-traced lighting are things that thus far have only been experimented with.

    People said the same crap in 2000 - then boom, shaders and normal mapping.
     
  4. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Alright but those are specific features, they are cool, but graphic wise not anything is improving much. It is not such a huge difference if you get what I mean. It might look smoother and more fluid and real, but still not a huge leap I believe. Also I chuckled at the MS-DOS to Windows 3.0 comparison.
     
    Last edited: May 17, 2012
  5. N1ghtmare

    N1ghtmare Sweet Dreams

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    Well if the developers get to spend less time working on lighting and particles [as outlined in the article] then they can easily put more effort into other aspects of the game.
     
  6. Manticore

    Manticore Official BUF Birthday Spammer

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    Yes; I was thinking that it's a pretty looking screenshot but any engine is only as good as the game you design around it.

    Lately all the kudos in that department have been going to Unreal licensees rather than Epic.

    Talking the talk and walking the walk are two different things.
     
  7. ambershee

    ambershee Nimbusfish Rawks

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    Spline based rendering would allow for sillhouettes without a single jagged edge - perfect curves. Silhouettes are incredibly important in game art. Fully ray-traced lighting would allow for far more complex, realistic lighting solutions that generate completely accurate reflection and refraction through translucent media (fog, glass or water as examples), casting the appropriate lighting on any surface it touches.

    That's a colossal leap in fidelity, right there.
     
    Last edited: May 17, 2012
  8. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

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    Lights fall into the physics category and that whole category is processing intensive. You won't see large strides in that area for another 10 years because processors haven't evolved that much since UE3 was introduced. I don't know why there was even an idea to render with splines. Splines are a pain in the ass to work with when modeling characters and other assets.
     
  9. evilmrfrank

    evilmrfrank Banned

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    If Cliff mentions trying to get microsoft/sony to make the next gen consoles capable of running Avatar quality graphics UE4 must be capable of running at that quality...
     
  10. Kantham

    Kantham Fool.

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    Looks exactly like a regular UE3 upgrade to me.

    I'm just going to guess that they are re-coding most of the previous features for convenience, or something.
    EDIT: Well that explains it, consoles.

    So after a long break of eye-candy pimp'in, we might likely sight the terrible visual>gameplay ratio monster once more!
     
    Last edited: May 17, 2012
  11. Bgood

    Bgood New Member

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  12. NeoNite

    NeoNite Worst hack fraud ever

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    It's like sauron having a bad hair day and everyone has to pay.
     
  13. akstylish

    akstylish Keyboard Crasha

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    ^^^

    But I'll hold my final verdict until I see a demo.
     
  14. Rambowjo

    Rambowjo Das Protoss

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    This doesn't look like anything more than a UE3 upgrade. Samaritan looked better.

    Perhaps they're trying to work a lot more on optimization with this one, getting it to run on more devices. Makes sense, given how the market is currently developing, but it's a little boring for us PC players.
     
    Last edited: May 17, 2012
  15. CyMek

    CyMek Dead but not gone.

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    I'm with that. We've gotten good enough at faking the baked on lighting and so on and so forth that UE4 doesn't look significantly better. A great example is those particle effects- apparently they are actually calculated as little pieces of debris floating down through the air, instead of as huge sheets of particle texture moving on more or less predefined paths. The result may look the same, but it will be much easier to make. The lighting apparently also takes a lot less faking, if the article isn't lying. I'm guessing that is what will make UE4 special- being able to make the same effects as top-level UE4 games with much less effort.

    Also, the Samaritan demo was running on three video cards. The UE4 demo was running on one.
     
  16. Arnox

    Arnox UT99/2004 Mod Crazy

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    To everyone who says it doesn't look any different from UE3.

    That's because we're hitting a peak as to how good we can make things look.
     
  17. Manticore

    Manticore Official BUF Birthday Spammer

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    :D
     
  18. Kantham

    Kantham Fool.

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    Said the parrot to the thread.

    You don't say? There's absolutely no need for this #4. They could just name it 3.5, but 4 was cooler.
    The number increase is not a gap but a better opportunity for newer/different platform support. We've seen this before (CE2/CE3 UE2/UE2.5).
     
    Last edited: May 18, 2012
  19. UBerserker

    UBerserker old EPIC GAMES

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    The newer video card (forgot how it's called) can also run Samaritan by itself.
     
  20. Jrubzjeknf

    Jrubzjeknf Registered Coder

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    Yes, but we also want it to be playable in real-time. That's where the challenge lies. ;)
     

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