Some more log issues for your delight and edification
All of these relate to FHIv4.1 with no other mods or mutators running under a Linux dedicated server.
I have attached the full log (less any player names, ip addresses and player ids)
Let me know if you want/need any more info.
GREENTOWER issues
================
One
===
This seems similar to an issue already reported by deathadder.
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function FHI.FHDefensivePowerCoreHack.PostBeginPlay:0007) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:018D) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:019D) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:01AA) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:0155) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-GreenTower.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:0165) Accessed None 'Shield'
SARVIAN issues
==============
One
===
Warning: FHDefensivePowerCoreHack FHI-Sarvian.FHDefensivePowerCoreHack0 (Function FHI.FHDefensivePowerCoreHack.PostBeginPlay:0007) Accessed None 'Shield'
Two
===
Error: FHI FHI-Sarvian.FHI (Function UnrealGame.TeamGame.ReduceDamage:0033) Accessed null class context 'DamageType'
Three
=====
Warning: EffectA FHI-Sarvian.EffectA (Function rEffects.EffectA.PostNetBeginPlay:0026) Accessed None 'PC'
Warning: EffectB FHI-Sarvian.EffectB (Function rEffects.EffectB.PostNetBeginPlay:0026) Accessed None 'PC'
Four
====
This warning sequence was very extensive in the course of a single game (~1200 lines of log)
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:0029) Accessed None 'EffectA'
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:0051) Accessed None 'EffectB'
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:0079) Accessed None 'EffectB'
Five
====
Warning: FHI FHI-Sarvian.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
Six
===
Warning: EffectA FHI-Sarvian.EffectA (Function rEffects.EffectA.PostNetBeginPlay:0026) Accessed None 'PC'
Seven
=====
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:021F) Accessed None 'P'
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:0230) Accessed None 'P'
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:0104) Accessed None 'P'
Warning: SC_Projectile FHI-Sarvian.SC_Projectile (Function UWM.SC_Projectile.Tick:01E2) Accessed None 'P'
Eight
=====
Warning: FHMonsterController FHI-Sarvian.FHMonsterController (Function SkaarjPack.MonsterController.TacticalMove.PickDestination:00DC) Accessed None 'Enemy'
Warning: FHMonsterController FHI-Sarvian.FHMonsterController (Function SkaarjPack.MonsterController.TacticalMove.EngageDirection:0190) Accessed None 'Enemy'
Nine
====
ScriptLog: CHOOSEATTACKSERIAL in state WaitingForLanding enemy Monster_DemonNali old enemy Monster_Spider CALLING BYTE 5
(I think deathadder might have reported this one but can't remember - sorry)
Ten
===
Warning: FHI FHI-Sarvian.FHI (Function UnrealGame.TeamGame.CheckEndGame:01C6) Accessed None 'Winner'
Eleven
======
DevPath: Warning: No pawn or goal for ActorReachable by FHMonsterController in State SkaarjPack.MonsterController.Charging
Twelve
======
DevPath: Warning: No goal for FindPathToward by FHMonsterController in State SkaarjPack.MonsterController.Charging
Warning: FHMonsterController FHI-Sarvian.FHMonsterController (Function SkaarjPack.MonsterController.TacticalMove.PickDestination:00DC) Accessed None 'Enemy'
OBJ_MOUNTAINTROGG
=================
One
===
Warning: FHI FHI-OBJ-MountainTrogg.FHI (Function UnrealGame.TeamGame.CheckEndGame:01C6) Accessed None 'Winner'
SKORCHER
========
One
===
This seems similar to an issue already reported by deathadder.
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function FHI.FHDefensivePowerCoreHack.PostBeginPlay:0007) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:018D) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:019D) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:01AA) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:0155) Accessed None 'Shield'
Warning: FHDefensivePowerCoreHack FHI-Skorcher.FHDefensivePowerCoreHack0 (Function Onslaught.ONSPowerCore.CheckShield:0165) Accessed None 'Shield'
Two
===
This warning sequence was very extensive (~6000 lines of log). Already reported by monolith..
Log: WARNING - negative weight 0 from InventorySpot210 to InventorySpot205
Log: WARNING - negative weight 0 from InventorySpot207 to InventorySpot206
Log: WARNING - negative weight 0 from InventorySpot207 to InventorySpot212
Three
=====
Log: PlayAnim: Sequence 'Select' not found for mesh 'RocketLauncher_1st'. Already reported by deathadder.
Four
====
ScriptLog: Yep, tested. Already reported by deathadder.
Five
====
NB These are not contiguous in the original log.
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:016A) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:0172) Accessed None
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:017A) Accessed None
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:018F) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:0197) Accessed None
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:019F) Accessed None
Warning: FHI FHI-Skorcher.FHI (Function SkaarjPack.Invasion.ScoreKill:01A7) Attempt to assign variable through None
Warning: FHI FHI-Skorcher.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
Warning: FHI FHI-Skorcher.FHI (Function FHI.FHI.ScoreKill:005C) Accessed None 'Killer'
OBJ_DESERTASSAULT
=================
One
===
Warning: InvasionBot FHI-OBJ-DesertAssault.InvasionBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Cyclops WhatToDoNext with no weapon, FHI-OBJ-DesertAssault.FHPawn health 500
Warning: InvasionBot FHI-OBJ-DesertAssault.InvasionBot (Function UnrealGame.Bot.NeedWeapon:0025) Accessed None 'Weapon'
Warning: InvasionBot FHI-OBJ-DesertAssault.InvasionBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Virus WhatToDoNext with no weapon, FHI-OBJ-DesertAssault.FHPawn health 500
Warning: InvasionBot FHI-OBJ-DesertAssault.InvasionBot (Function UnrealGame.Bot.NeedWeapon:0025) Accessed None 'Weapon'
Two
===
This seems similar to an issue already reported by deathadder.
Error: FM_BallTurret_Fire FHI-OBJ-DesertAssault.Weapon_Turret.FM_BallTurret_Fire4 (Function UT2k4AssaultFull.FM_BallTurret_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
for some 60 odd lines
Three
=====
This seems similar to an issue already reported by deathadder.
Error: FM_Sentinel_Fire FHI-OBJ-DesertAssault.Weapon_Sentinel.FM_Sentinel_Fire0 (Function UT2k4Assault.FM_Sentinel_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
Error: FM_BallTurret_Fire FHI-OBJ-DesertAssault.Weapon_Turret.FM_BallTurret_Fire2 (Function UT2k4AssaultFull.FM_BallTurret_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
Error: FM_BallTurret_Fire FHI-OBJ-DesertAssault.Weapon_Turret.FM_BallTurret_Fire1 (Function UT2k4AssaultFull.FM_BallTurret_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
Error: FM_BallTurret_Fire FHI-OBJ-DesertAssault.Weapon_Turret.FM_BallTurret_Fire3 (Function UT2k4AssaultFull.FM_BallTurret_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
Error: FM_BallTurret_Fire FHI-OBJ-DesertAssault.Weapon_Turret.FM_BallTurret_Fire4 (Function UT2k4AssaultFull.FM_BallTurret_Fire.SpawnProjectile:0026) Accessed array 'TeamProjectileClasses' out of bounds (255/2)
Sequence repeated some for some 700 odd lines to the end of the match.
A similar error was reported by deathadder. However, he was also running UT2Vote. This happens in a "vanilla" FHI install.
OBJ-UNDERGROUND
==============
ScriptLog: CHOOSEATTACKSERIAL in state Hunting enemy NONE old enemy NONE CALLING BYTE 23
for ~78000 lines
The above is similar but not identical to a log issue already reported by deathadder. It seems to have been followed by the demise of the server process and the sequence ends with:
Critical: FHMonsterController FHI-OBJ-Fortress.FHMonsterController (Function SkaarjPack.MonsterController.FindNewEnemy:0186) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.