Yes, that's exactly what i meant! Sorry if I wasn't so clear, I was confused at the time.

Thanks, I'll take a look at the program, sounds like a neat thing to have either way.
BUT, now UnrealFX refuses to open it, giving me the generic 'unexpected end of file' error. ><
If I export as 3ds and use 3ds2unr i get the mesh opened in UnrealFX just fine, but i have no idea how to export 'each
animation as a separate file' (NOT each
frame as a separate file as UTPT allows me to do) and therefore the animations get corrupted (I can still see the animations assuming I change the uc file to import them, but the vertexes jumble around making jagged polygons rather than the model). Oh, I'm using UMake to compile my project directory.
If I just replace the _a.3d (the animations file) with the one from my .3d export (the one that won't open) it has the same effect but also affects the one non-animated frame that works. (This is a character mesh BTW from basically on old Unreal engine game)
Any ideas?
By the way, thanks for responding.