EURO VOICE PACK THREAD: Current Actors PLEASE read!

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Saladin

Fez Toting Warrior!
Jul 25, 2002
509
0
0
39
Atlanta, GA, USA
home.attbi.com
arab voice

ok, so i made the arab voice, this dialect is prevalent to the syrian and lebanese areas-more damasucs like of a voice. - it would be understood clearly by people not of thisr egion though, dont worry lol, its all about how to pronounce certain letters...kinda like argentinians pronouncing yo like joe--- thats all.

i put in parenthesis what the direct translation would mean of the phrase i used...but the meaning is the same so.... i also included a taunts zip (warning only mature taunts were made )

please dont dload this file unless you're gonna be one of those editing and adding it to the file....for bandwidth purposes...(saved as wav's in a zip)

Fez's Arabic-Damascus Voice
Arabic Taunts Pack
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,252
3
38
56
Austin Texas
ghostdogs.net
DarkBls said:
/Me tries to wonder what a multi-voice pack enabled server may sound like.

No need to wonder. Pop into Ghost Dogs server and listen to all the peeps! German, French, English. Man, it is freaking great!

Now we are getting Arab soon - it just keeps getting better!!
 

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
>Saladin , i listened to your voices and i ran into a big problem while trying to apply the effects (the ones used on other langage radio voices) on them .
There is a very lot of " PFFF " , this noise that occurs when you breath on the micro (i think that you are too near of it when you speak) .
It ruins completly the whole voice when i try to apply an effect.

The volume is really very low , but it is not really a problem as it can be corrected by a sound editor but the "PFF" is killing the voices effects.

I can only suggest you to redo every voices . Do not bother with the taunts, as it is a bad idea for INF 2.9 in my opinion , no other langage voice include taunts .
And i will be able to apply some effects on them with a better result.

But ,if jayhova or anyone want to do them , i can leave them the work.
 

Saladin

Fez Toting Warrior!
Jul 25, 2002
509
0
0
39
Atlanta, GA, USA
home.attbi.com
that bad eh? lol, ok fine, ill see tomorrow, but if jayhova can like try it on one and make it work....otherwise....

meh any suggestions on any of the voices btw like emotion or something..?
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
FieldMedic said:
>Saladin , i listened to your voices and i ran into a big problem while trying to apply the effects (the ones used on other langage radio voices) on them .
There is a very lot of " PFFF " , this noise that occurs when you breath on the micro (i think that you are too near of it when you speak) .
It ruins completly the whole voice when i try to apply an effect.

The volume is really very low , but it is not really a problem as it can be corrected by a sound editor but the "PFF" is killing the voices effects.

I can only suggest you to redo every voices . Do not bother with the taunts, as it is a bad idea for INF 2.9 in my opinion , no other langage voice include taunts .
And i will be able to apply some effects on them with a better result.

But ,if jayhova or anyone want to do them , i can leave them the work.

I'll Do it.

When you are recording the voice try to remain 8" to 12" from the mic. Speak in a clear consistant voice (like you are talking to someone across a large table from you). Speak in a direction that is slightly offset from the mic so that if you blow a puff of air it goes either slightly above or below the mic.

The alternative to this is to use a scrim. You can make one by taking a pair of hose and stretching them over a coathanger.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
and/or...
grab the top of your mic with your hand encompassing it fully and leaving only a small opening of about 2-3 inches (like some rap musicians and voice-instrument-actors do most of the time) and speak directly into the little opening (maybe even with the hand surrounding your lips).
This way you do not need to speak loud and this also reduces the hard breathing stuff most times if you breath thru your nose. In addition it adds some sort of radio feel to your voice. Volume can always be increased later on, so no need to shout into the mic this way. And try to speak all commands in a row within one take to keep the same sound, volume and style. Repeat the sentences that were not that good directly within this one take.

I did this stuff too and only used one take with only one command repeated within. And the result was ok I guess. ;)
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
I partially processed the arabic voice. Let me know what you think.
 

Attachments

  • Jays Arabic.zip
    478.9 KB · Views: 5
  • Jays Arabic 2.zip
    414.7 KB · Views: 5
  • Jays Arabic 3.zip
    416.8 KB · Views: 4
  • Jays Arabic 4.zip
    478.1 KB · Views: 5

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
Beppo said:
and/or...
grab the top of your mic with your hand encompassing it fully and leaving only a small opening of about 2-3 inches (like some rap musicians and voice-instrument-actors do most of the time) and speak directly into the little opening (maybe even with the hand surrounding your lips).
This way you do not need to speak loud and this also reduces the hard breathing stuff most times if you breath thru your nose. In addition it adds some sort of radio feel to your voice. Volume can always be increased later on, so no need to shout into the mic this way. And try to speak all commands in a row within one take to keep the same sound, volume and style. Repeat the sentences that were not that good directly within this one take.

I did this stuff too and only used one take with only one command repeated within. And the result was ok I guess. ;)

Not very profesional advice. This sort of thing increases the proximity effect allowing for very bassey sound to be produced. It also makes it much easier to overdrive the mic. It has the same effect for controlling wind noise as the method I described by sheiding the mic.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
jayhova said:
Not very profesional advice. This sort of thing increases the proximity effect allowing for very bassey sound to be produced. It also makes it much easier to overdrive the mic. It has the same effect for controlling wind noise as the method I described by sheiding the mic.

ehh it wasn't meant to be professional at all... this way it comes close to a headset or helmet radio/mic that is partially covered by equipment or 'embedded' in your clothing. It simply sounds ok and clear right from the start even if using such a cheap and crappy mic as I have.
Just test it out and you will see that it works...
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
Beppo said:
ehh it wasn't meant to be professional at all... this way it comes close to a headset or helmet radio/mic that is partially covered by equipment or 'embedded' in your clothing. It simply sounds ok and clear right from the start even if using such a cheap and crappy mic as I have.
Just test it out and you will see that it works...
It doesn't simulate it as well as you might think. The best way to simulate this is by actually not speaking directly into the mic. There really isn't a situation where the mic is encapslated by your hand. Mics are generally placed so that they are not in direct line with your mouth so that there is no breath noise. The diaphram on the mic will move based on compression waves in the air. These waves eminate in a cone from your mouth and the mic doesn't really need to be directly in front of the mouth.
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,252
3
38
56
Austin Texas
ghostdogs.net
Don,

All I had to do was this:

Place the two files into the C:\UT\System Directory.
ComVoices.u
Comvoices.int


Then put this line in the Server.ini
[Engine.GameEngine]
serverpackages=COMVoices


That should get it to work ;)