Actually I said this about a week or so ago. Let the industry crash and perhaps it will give the studios time to re-think some of the stupid decisions that have been made. Examples are the DLC fad, yearly franchises that are done to death, and just general overpricing of games that are shorter than a full length feature film.
I think we're going to see one of the big publishers go under in the next 5 years. Indie and small studios seem to be in a boom right now while the likes of EA, Activision are playing a lot more conservatively because the production costs are prohibitively high for the blockbuster style they're known for.
The real problem is that the industry has failed to grow the customer base for the average AAA game, and there's nothing they can really do to fix that at this point.
Smaller, innovative games with a small team that ship for $20 on the high end are a lot lower risk for established studios than a $60 blockbuster which requires a small army of developers and artists. They're still a risk for those companies which are just starting out or don't have a proven set of developers, but $20 is always going to be a lot more palatable than $50+ games.
If it's in the vein of Quake Live, yes please!
Except id already said that QLive isn't making money, although that might be due to MS buying Massively and then shuttering it.
Based on Valve's recent Counter-Strike announcement, I'm thinking we're starting to see a lot more non-CoD style shooters aiming for the pre-Hats TF2 model. $20 shooter, a handful of maps for 1 or 2 game modes, and you continue to iterate on the game after launch if people buy into it. This is pretty much how Valve, Blizzard, CD Projeckt and others operate and people are a lot happier with their products than say the EA model which is to push out a game, update a few times over 6 months and then shut down support before the sequel arrives the following year.
There's easily 8 or so iconic UT maps, so that part is covered. Throw together some new character models and they could easily get a budget priced UT4 off the ground in probably under 6 months if they wanted.