Odie3 said:I guess I'll have to just get the logging files every time the server crashes (what a pain). I wished the log files was not over written each time you start the server/client.
Odie3 said:Funny Geogob - Funny.
In anycase, try as I might to get the Server to crash I can not do it. I am thinking that there has to be more people on, i.e. not just me and a bot. LondonCity has a BUTT load of glass that can be shot out. It seems that just about every building has breakable glass, even when you do not "see" glass to shoot out. Just shoot at a building with a 40MM and you see glass falling.
I thought breakable "Glass" was a mover? If so it seems a "lot" of the glass should be removed if that is so. That should make the map preform better too.
{GD}Odie3 said:Fat Marrow! Good to see you back - WooT!
Addition information - Chopper - I have been running FIX2, which has your new chopper (and Opfor too on Brikby). I have not seen a Server crash due to the Chopper mover since you been gone. So, it seems to be just the Glass thing that is causing the issue now!
Thanks and Welcome back!!
{GD}Odie3 said:Roger. Only No. 67 has *ever* been listed as the cause to the crash.
As for the Chopper crashes. I never really saw in the logs that the new chopper caused a crash, I just assumed it did. Once you took out the *new* chopper the server still crashed. This is when I found the No. 67 glass issue in the logging files.
Sorry for that wild hair. Now I have rolling logging files and I do not loss information when I restart the server.
[C22]-Acolyte said:You know what would be nice? A night version of this map
{GD}Odie3 said:New Map up we will test tonight.
When I say that No 67 has ever caused the crash, that is since the new Chopper! Before with the the old Chopper I bet both would have caused the server to crash