For DTASAL. I can't tell you where because they arwe working on the site and there are no rules yet becasue they are working on them. When things are figured out you will know.
(SDS)benmcl said:For DTASAL. I can't tell you where because they arwe working on the site and there are no rules yet becasue they are working on them. When things are figured out you will know.
-=]N[=-ZeuS said:*whap Taque*
Play a TDM game with people who arent wusses, a round usually doesnt last long. And the point of adding DTAS into it all was so that there was a time limit on how long players would "circle around each other". then there's the flag for winning without engaging the enemy... I still think you should be able to SEE the flag, not be able to cap it from one floor below or behind a wall. But I digress.
Using small maps is GREAT! the only problem I can see with it is if the attacking team charges really fast they could find the other team before the flag is placed and wipe them out before DTAS even begins. unless you make the flag drop instantly, which is smart considering you want the players to fight it out and not look for an obscure placed flag (I'm not sure what some people want out of this but if you want to chase after a flag underwater while people camp the shiza out of it play a regular game of DTAS)...
-=]N[=-ZeuS said:...I still prefer a 3 on 3 but if it is a 4 on 4 I still request a one man cap limit as well as a smaller cap area. The flag (as I see it for this event) is not a means to win but a means to keep a match going on too long and have people at opposite ends of the map.
If, however, this event is to be made as a fully DTAS one and everyone will tell me the point is to cap the flag and killing the opposing team is a lousy way of winning tell me now and I will retract all I have said and remove myself from participation. i'm here to participate in an event where you should kill the other team but cap the flag if absolutely necessary, not cap the flag from a floor below while avoiding all contact with said enemy.
-=]N[=-ZeuS said:*whap Taque*
Using small maps is GREAT! the only problem I can see with it is if the attacking team charges really fast they could find the other team before the flag is placed and wipe them out before DTAS even begins.