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UT DoomTrooper Skins for Unreal Tournament 99

Discussion in 'Content Releases' started by Kaal979, Jan 10, 2009.

  1. Kaal979

    Kaal979 TheSinew

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    Don't even bother reading this post.
     

    Attached Files:

    Last edited: Jul 22, 2010
  2. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    qft, i wanted too see doomguy skins :lol:
     
  3. GreatEmerald

    GreatEmerald Khnumhotep

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    I thought it was about id's DooM as well. Awww :(
     
  4. Kaal979

    Kaal979 TheSinew

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    One good balanced

    Cybertronic vs Cartels StuffSwapper config:

    (start)
    CombatZone - HKG11

    Unreal4Ever - FlashGrenades
    Unreal4Ever - FireBombs
    CombatZone - Mac10
    Unreal4Ever - Zapper
    PerUnreal - PulseGun
    MarathonRampancy - TOZT Backpack
    Sin2UT - RocketLauncher
    CombatZone - Mac10
    UnrealTournament - Redeemer
    PerUnreal - ChainSaw


    Console command: Set BotPack.XanMK2BotFix313 Health 500
    Make your Xbots list with cybertronic agents and xan cuirasses with 500 health!

    warzonesgold.jpg warzonessilver.jpg warzonesbronze.jpg
     
    Last edited: Apr 14, 2010
  5. Kaal979

    Kaal979 TheSinew

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    MOD MAKERS!
    Are you interested in supporting the DoomTrooper project with your work?
    Besides the original Mutant Chronicles weapons is some else stuff missing.

    Who wants and can please make the SpecBots botlist editor!
    It should basically work like Xbots with 64 bots per list and have some additional features.
    These shall work for each bot individual.

    > starting with specified weapons (also custom weapons listed)
    > starting with specified health
    > starting with specified gravity (e.g. simulated jetpack)
    > starting with specified skill
    > starting with specified items (also custom items and relics listed)
    > starting with specified speed
    > starting with specified dodging


    EDIT:
    I forgot to describe that it should work with the player starts and not the map starts.
    Also well be the option to choose relics and shield items.

    EDIT2:
    Also needed is a huge mutant model.
     
    Last edited: Jul 22, 2010
  6. Leonardo

    Leonardo Old fart on top the mountain.....

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    This wouldn't be in lue of the new movie coming out soon is it ?
     
  7. Kaal979

    Kaal979 TheSinew

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    Last edited: Mar 22, 2009
  8. Leonardo

    Leonardo Old fart on top the mountain.....

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    Last edited: Mar 22, 2009
  9. Kaal979

    Kaal979 TheSinew

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    Wrong estimated date ... the trailer is from the available dvd ... .

    Another news from thu front!
    Im planning a mammoth ctf map - THE SIEGE OF THE CITADEL.
    This map shall use the entire available x axis space in the editor.
    Maybe I make it as a Multi CTF or normal CTF.
    The scenario shall contain a entire ruined city with a dark legion citadel in the centre.
    The entire city shall be surrounded by corporate defense trenches to stop the dark legions.
    This will take much planning work but its definitively doable!
     
    Last edited: Mar 22, 2009
  10. Leonardo

    Leonardo Old fart on top the mountain.....

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    An entire city in ruin. Why completely in ruin? Why not have at least a functional subway and possible transway?
     
  11. Kaal979

    Kaal979 TheSinew

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    Because it was long abandoned before the dark legion set up their citadel.
    Have no sorrow - there will be enemy spawns all over the city!
    And you can use the cheat to have 64 bots.

    P.S. Praise lordi Filefront stays online!
    Thats because most filenames from my map previews came from there.
     
    Last edited: Apr 23, 2009
  12. Leonardo

    Leonardo Old fart on top the mountain.....

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    I say D/L them all and compile into one nice map pack
     
  13. Kaal979

    Kaal979 TheSinew

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    new weapons

    These are the worthiest mod weapons I found for DoomTroopers. Enjoy!
    Warnings: The Insurrection mod is unfortunately unuseable!
    The Combat Zone mod may cause increasing player slowings!

    weaponstuff.jpg

    Edit: I found out that Combat Zone also causes crashes but
    the config file in the UTDoomPatchIII should solve this problem at least abit.
     
    Last edited: Apr 14, 2010
  14. Paizo

    Paizo New Member

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    Awesome :)
    I'm from the italian community of mutant chronicles and it's nice too see new stuff about it :)
    btw I think unreal isn't the best option to add a mod for mc since it's too frenetic, u have no time to look a the skins :D

    I would like to do something for the old quake engine, using one of the existing opensource project. I already did some stuff with quakec years ago, what i miss was someone for the models and levels...

    PS: have u never heard about the ( *sigh* cancelled ) mmorpg based on mutant chronicles?
     
  15. Kaal979

    Kaal979 TheSinew

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    Dont know what you mean - you can slow UT almost to round based.
    Check the game speed regulator in the practise start tab.
    Im only using english forums but would like more fame for my mods.
    So if you want tell your friends about it.
     
  16. Leonardo

    Leonardo Old fart on top the mountain.....

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    why am I getting this and how can I solve it?
     

    Attached Files:

  17. Kaal979

    Kaal979 TheSinew

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    Soory but this cant be related to any of my files ... .
     
  18. Leonardo

    Leonardo Old fart on top the mountain.....

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    Well then I cannot explain the issue because this was a "fresh" install with the 227f patch and ran fine then d/l'ed nothing but UTDoomTrooper][:
    http://www.fileplanet.com/194478/190...mTrooper-Skins and unzipped each one by hand, rebooted and tested and that's the error report I got.

    Log: Log file open, 05/23/09 17:59:01
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 23:40:18
    Init: Command line:
    Init: Base directory: C:\UnrealTournament\System\
    Init: Character set: Unicode
    Log: Bound to Engine.dll
    Log: Bound to Core.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Computer: EVO
    Init: User: Madarame
    Init: Memory total: Phys=523632K Pagef=2064436K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=1196.146381 MHz
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: Unknown processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 6 10 1
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log: display (Primary Display Driver)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: Entry
    Log: Bound to Fire.dll
    Log: Bound to IpDrv.dll
    Log: Game class is 'UTIntro'
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    Log: LoadMap: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    Log: Collecting garbage
    Log: Purging garbage
    Log: 0.0ms Unloading: Package Render
    Log: Garbage: objects: 16410->16407; refs: 224628
    Log: Game class is 'UTIntro'
    Log: Level is Level CityIntro.MyLevel
    Log: Bringing Level CityIntro.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    ScriptLog: Base Mutator is CityIntro.Mutator1
    Init: Initialized moving brush tracker for Level CityIntro.MyLevel
    Log: Bound to UWeb.dll
    ScriptLog: Team 255
    ScriptLog: Login: HerrMaestro-{OFC}
    Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Bound to OpenGLDrv.dll
    Init: Pixel format 1:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=64 Depth=16 Stencil=0
    Init: Pixel format 2:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=64 Depth=24 Stencil=8
    Init: Pixel format 3:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=64 Depth=16 Stencil=0
    Init: Pixel format 4:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=64 Depth=24 Stencil=8
    Init: Pixel format 5:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 6:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 7:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 8:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 9:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=8
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 10:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=8
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 11:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=8
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 12:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=8
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 13:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Pixel format 14:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=0 Depth=16 Stencil=8
    Init: Pixel format 15:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 1
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Pixel format 16:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
    Init: Pixel Type: 1
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=0 Depth=16 Stencil=8
    Init: Pixel format 17:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=24 R=8 G=8 B=8 A=0
    Init: Bits: Accum=64 Depth=32 Stencil=8
    Init: Pixel format 18:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=24 R=8 G=8 B=8 A=0
    Init: Bits: Accum=64 Depth=16 Stencil=8
    Init: Pixel format 19:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=24 R=8 G=8 B=8 A=8
    Init: Bits: Accum=64 Depth=32 Stencil=8
    Init: Pixel format 20:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=24 R=8 G=8 B=8 A=8
    Init: Bits: Accum=64 Depth=16 Stencil=8
    Init: Pixel format 21:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=24 R=8 G=8 B=8 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Pixel format 22:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=24 R=8 G=8 B=8 A=0
    Init: Bits: Accum=0 Depth=16 Stencil=8
    Init: Pixel format 23:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=32 R=8 G=8 B=8 A=0
    Init: Bits: Accum=64 Depth=32 Stencil=8
    Init: Pixel format 24:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=32 R=8 G=8 B=8 A=0
    Init: Bits: Accum=64 Depth=16 Stencil=8
    Init: Pixel format 25:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=32 R=8 G=8 B=8 A=8
    Init: Bits: Accum=64 Depth=32 Stencil=8
    Init: Pixel format 26:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=32 R=8 G=8 B=8 A=8
    Init: Bits: Accum=64 Depth=16 Stencil=8
    Init: Pixel format 27:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=32 R=8 G=8 B=8 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Pixel format 28:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=32 R=8 G=8 B=8 A=0
    Init: Bits: Accum=0 Depth=16 Stencil=8
    Init: Pixel format 29:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=8 R=3 G=3 B=2 A=0
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 30:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=8 R=3 G=3 B=2 A=0
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 31:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=8 R=3 G=3 B=2 A=8
    Init: Bits: Accum=32 Depth=32 Stencil=8
    Init: Pixel format 32:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=8 R=3 G=3 B=2 A=8
    Init: Bits: Accum=32 Depth=16 Stencil=8
    Init: Pixel format 33:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=8 R=3 G=3 B=2 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Pixel format 34:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=8 R=3 G=3 B=2 A=0
    Init: Bits: Accum=0 Depth=16 Stencil=8
    Init: Pixel format 35:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=4 R=1 G=1 B=1 A=0
    Init: Bits: Accum=16 Depth=32 Stencil=8
    Init: Pixel format 36:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=4 R=1 G=1 B=1 A=0
    Init: Bits: Accum=16 Depth=16 Stencil=8
    Init: Pixel format 37:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=4 R=1 G=1 B=1 A=8
    Init: Bits: Accum=16 Depth=32 Stencil=8
    Init: Pixel format 38:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 0
    Init: Bits: Color=4 R=1 G=1 B=1 A=8
    Init: Bits: Accum=16 Depth=16 Stencil=8
    Init: Pixel format 39:
    Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
    Init: Pixel Type: 1
    Init: Bits: Color=4 R=1 G=1 B=1 A=0
    Init: Bits: Accum=0 Depth=32 Stencil=8
    Init: Using pixel format 4
    Init: glGetString(GL_VENDOR): ATI Technologies Inc.
    Init: glGetString(GL_RENDERER): Radeon 7500 DDR x86/SSE2
    Init: glGetString(GL_VERSION): 1.3.3681 WinXP Release
    Init: glGetString(GL_EXTENSIONS): [Extension logging disabled in this version of UT-OpenGL.]
    Init: Pixel format 4:
    Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
    Init: Pixel Type: 0
    Init: Bits: Color=16 R=5 G=6 B=5 A=0
    Init: Bits: Accum=64 Depth=24 Stencil=8
    Init: Device supports: GL
    Init: Device supports: GL_EXT_bgra
    Init: Device supports: GL_S3_s3tc
    Init: Device supports: GL_EXT_compiled_vertex_array
    Init: Device supports: GL_ARB_multitexture
    Init: Device supports: GL_EXT_clip_volume_hint
    Init: Device supports: EXT_point_parameters
    Init: Using OpenGL settings [Default]
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Log: Startup time: 14.753074 seconds
    DevMusic: Load music: Music Uttitle.Uttitle
    Log: URL: Adding default option Name=HerrMaestro-{OFC}
    Log: URL: Adding default option Class=BotPack.TMale2
    Log: URL: Adding default option team=255
    Log: URL: Adding default option skin=SoldierBauhausRangers.bhrr
    Log: URL: Adding default option Face=SoldierBauhausRangers.ranger4
    Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
    Log: URL: Adding default option OverrideClass=
    Log: Browse: Index.unr?entry?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    Log: Failed; returning to Entry
    Init: Shut down moving brush tracker for Level CityIntro.MyLevel
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Team 255
    ScriptLog: Login: HerrMaestro-{OFC}
    Log: Possessed PlayerPawn: TMale2 Entry.TMale1
    DevAudio: Galaxy SetViewport: WindowsViewport0
    ScriptLog: Creating root window: UMenu.UMenuRootWindow
    DevMusic: Unregister music: Music Uttitle.Uttitle
    DevMusic: Load music: Music utmenu23.utmenu23
    ScriptLog: Mesh client closed!
    Log: URL: Adding default option Name=HerrMaestro-{OFC}
    Log: URL: Adding default option Class=BotPack.TMale2
    Log: URL: Adding default option Team=255
    Log: URL: Adding default option Skin=SoldierSkins.sldr
    Log: URL: Adding default option Face=SoldierSkins.Brock
    Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
    Log: URL: Adding default option OverrideClass=
    Log: Browse: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    Log: LoadMap: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo?OverrideClass=
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Collecting garbage
    Log: Purging garbage
    Log: 0.0ms Unloading: Package CityIntro
    Log: 0.0ms Unloading: Package ArenaTex
    Log: 0.0ms Unloading: Package GenFX
    Log: 0.0ms Unloading: Package RainFX
    Log: 0.0ms Unloading: Package DecayedS
    Log: 0.0ms Unloading: Package NaliFX
    Log: 0.0ms Unloading: Package ShaneSky
    Log: 0.0ms Unloading: Package AmbModern
    Log: 0.0ms Unloading: Package openingwave
    Log: 0.0ms Unloading: Package Uttitle
    Log: 0.0ms Unloading: Package SoldierBauhausRangers
    Log: 0.0ms Unloading: Package SoldierInquisitors
    Log: Garbage: objects: 25874->24537; refs: 329415
    Log: Game class is 'DeathMatchPlus'
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: Socket queue size left as default.
    Init: WinSock: I am evo (192.168.0.3)
    DevNet: TcpNetDriver on port 7777
    Log: Server Package: SoldierSkins
    Log: Server Package: CommandoSkins
    Log: Server Package: FCommandoSkins
    Log: Server Package: SGirlSkins
    Log: Server Package: BossSkins
    Log: Server Package: Botpack
    Log: Server Package: SkeletalCharsFix313
    Log: Server Package: SkeletalChars
    Log: Server Package: Troop
    Log: Server Package: TroopSkins
    Warning: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
    Critical: appError called:
    Critical: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
    Critical: Windows GetLastError: There are no more files. (18)
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UGalaxyAudioSubsystem::ShutdownAfterError
    Log: DirectDraw End Mode
    Exit: UOpenGLRenderDevice::ShutdownAfterError
    Critical: UObject::SafeLoadError
    Critical: UObject::GetPackageLinker
    Critical: UGameEngine::BuildServerMasterMap
    Critical: ULevel::Listen
    Critical: Listen
    Critical: UGameEngine::LoadMap
    Critical: LocalMapURL
    Critical: UGameEngine::Browse
    Critical: ClientTravel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: MainLoop
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 05/23/09 17:59:50

    Just a copy of the log.
     
    Last edited: May 23, 2009
  19. Kaal979

    Kaal979 TheSinew

    Joined:
    Jan 10, 2009
    Messages:
    404
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    There must be an error - guess you installed a so called troop model but not the skins.
    My skins are for the original models only and should work with any versions.
    Try overwriting with UTDarkLegionIII!

    P.S: Maybe because of the Xan Boss or Skaarij skins.
     
    Last edited: May 24, 2009
  20. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
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    I think I found the bug there were 2 instances of troop in txt and in system folder I removed the system copy ( a tx file not a ini) seems to have resolved it. will test later tonite during lunch while I'm working.
     

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