Doom 4 is a better Doom than Doom 3.
As far as "is the game trying to be realistic?" HELL NO. Everything is cartoony as fuck, even if the game looks fantastically HD its HD Doom monsters are rendered in more of a "cgi-cartoon" style than something trying to get the grittiest realism. The glory kills fit perfectly with this stuff. The whole intro part, if anything, is a bit of a joke on silent-protagonist FPS stories. That the "DOOM" logo starts up after Doomguy punches a voice in a box telling him what to do sets the whole mood of the game. Delicious camp.
Yes, it isn't as fast as the first two Dooms. It's faster than Doom 3, and Doomguy pretty much "walks" at a speed that most FPS's want you holding a sprint key for. Every thing that I thought would be a compromise to modern game trends either was utterly harmless or did something that actively helped the game play like it was straight out of a WAD file rather than an on-the-rails military snoozefest.
I will say though, that this is a game that isn't just trying to be the first Doom again. The way health and ammo restore works in this is a little too different, though surprisingly not as independent from the level design as I was worried it'd be. But what surprises me is that a 2016 big-budget FPS could even come this close to the feeling DOOM evokes.
The biggest shock, to be honest, is that the game doesn't rely on only orange and blue lights for every scene. My god, this game has interesting color palettes!
As far as "is the game trying to be realistic?" HELL NO. Everything is cartoony as fuck, even if the game looks fantastically HD its HD Doom monsters are rendered in more of a "cgi-cartoon" style than something trying to get the grittiest realism. The glory kills fit perfectly with this stuff. The whole intro part, if anything, is a bit of a joke on silent-protagonist FPS stories. That the "DOOM" logo starts up after Doomguy punches a voice in a box telling him what to do sets the whole mood of the game. Delicious camp.
Yes, it isn't as fast as the first two Dooms. It's faster than Doom 3, and Doomguy pretty much "walks" at a speed that most FPS's want you holding a sprint key for. Every thing that I thought would be a compromise to modern game trends either was utterly harmless or did something that actively helped the game play like it was straight out of a WAD file rather than an on-the-rails military snoozefest.
I will say though, that this is a game that isn't just trying to be the first Doom again. The way health and ammo restore works in this is a little too different, though surprisingly not as independent from the level design as I was worried it'd be. But what surprises me is that a 2016 big-budget FPS could even come this close to the feeling DOOM evokes.
The biggest shock, to be honest, is that the game doesn't rely on only orange and blue lights for every scene. My god, this game has interesting color palettes!