UT3 DM-Goose2k9 [final] [PC] [Pics] [DL]

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Jun 29, 2009
Beta thread


A UT2k4 Remake

FLY BY (Thanks to ut-X.net)







(screens taken without PP, my game wont update my video settings)

General Info

Title: DM-Goose2k9
Filename: DM-Goose2k9
Version: Final
Build Time: ~5 Months (including some pauses)
Author: Felix 'Bi()ha2arD' Zeltner
Release Date: 8/18/2009
Homepage: http://phobos.qml.net/bio/

Credits & Thanks:
+the original autor (Philipp "Soma" Urlich)
+Epic for UnrealEd and UT3
+3D Buzz for Video Tutorials
+All you BETA testers :)

Shoutouts to my m8s from the Armageddon Clan


Map Information:

Remake of the popular Unreal Tournament 2004 map DM-Goose2k4 by Philipp "Soma" Urlich

Requested by DrUnKenSTeiN



At first I thought that because of the different movement direct converting of the map wouldnt work so I started building it from scratch.
Unfortunately I got a lot of stuff wrong with the scaling and the map ended up too big. Betatesters were complaining and suggested using the 2k4 BSP which I then did.

First step was to modify certain aspects of the 2k4 BSP to work with the new movement of UT3. Surprisingly enough it was a lot less than I expected.
In my initial build from scratch I decided to go for an asian theme because there already are so many industry and necris maps out there.
I decided to keep that theme with the new BSP too because I like it and IMO it turned out really well. For the final release I managed to tweak out the lighting quite a bit
so now it looks even better.

This is my best map so far and I'm really proud of the outcome. I hope you all have as much fun playing this map as I had creating it!



*Extract the folder:*


*Into* C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\

everything should be in the right place.

Select the level in a multiplayer/instant action game and have fun. Or Type 'open DM-Goose2k9' into the console.


Copyright / Permissions

This level is copyright 2009, by Felix Zeltner.

Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you INCLUDE this file.

All other trademarks and trade names are properties of their respective owners.


Last edited:


Apr 8, 2008
Malaga, Spain
I dunno ...Im not a mapper, this map feels exact like 2k4 version but in ut3 with the movement for ut3 in this map, in the central areas i felt a bit big in size and scale (semicircular stairs and outdoor corridors ). The lighting is fine and the outdoor areas mmm not bad only you could have done more fitted and is seems a bit like...."cutted" and "stamped" like the lights ad atmospheres is not the even place...

Overall is ok and the oriental chinese is very clean


enemy of time
Sep 1, 2000
Sarasota, FL
Woo, crazy oriental design and good nightime sky with good gameplay (flow and connectivity) inside and outside (sort of outside anyway). I noticed some wild color combinations and intricate designs but they look great and work; seriously though, this map is not horrible and not way overdone (of course, I have bloom, etc. turned off). What fog? Anyone know a good plumber, I found at least one leak that needs fixing.;) Some bots do hang out until you fire on them (at least in TDM), so not sure if they're waiting for a command or what (other team).


XSI Mod Tool User
Nov 12, 2008
Cleveland, OH, USA
Ahh, you're right...maybe I didn't see those lights and textures close enough. Well, better use of things than I could ever do. Congrats, downloading and playing, anyway.