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UT3 DM-Autumn Fog

Discussion in 'Content Releases' started by acapulco, Mar 9, 2009.

  1. acapulco

    acapulco New Member

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    So, now I think its time to present my first map here too. It is a little Deathmatch map for 1on1 or 2on2. As said, it is my first map, so I'm not a genius at floorplanning or weapon and powerup placement.
    It was very important for me to make everything by myself, means everything is done by myself. Meshs, textures, all by me. Except the one waterfall coming from above the floor, thats epicstuff. Rest is selfmade. Learned so much by making this map.
    Working on it now since middle december and think it's near finished. But lighting is not the best. Thats where I have close to 0 experience and have to learn alot, especially how to get what effect. Just got to practice.

    Yeah, so... some concept I drew for lighting first of all, but never got really close to it. Just don't really know how.

    [​IMG]

    Have so much more scribbles, but too lazy to scan and most are just there fixing ideas.
    Ya, now to the screenshots, no one loads a map without screenshots:

    [​IMG]

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    [​IMG]


    ~~~ Download ~~~

    Comments and critics are very much appreciated. Thanks for the attention spent,

    acapulco
     
  2. hal

    hal Dictator Staff Member

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    Judging from the screenshots, I'd have to say it looks neat. I like all the custom stuff. The concept art you posted is very nice too.

    Downloading now.
     
  3. Interbellum

    Interbellum I used to be a man

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    Damn, that looks sweet (concept art, too)! Too bad it's relatively small, though, would be great as a medium-large TDM. Nonetheless, I'll try to stuff 11 bots in there, as I always do. :)
     
  4. DazJW

    DazJW Member

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    I haven't played it yet, just spectated around.
    It needs some blocking volumes over the top, I flew all the way up and out to where I could get a hall of mirrors.
     
  5. Kantham

    Kantham Fool.

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    I was staring at the shots for a moment, until I realized they weren't concept art, but actual in-game shots. All this because the content doesn't look retail, and there are more colors than usual. Nice job.

    Very nice concept art BTW, I will try this one out.

    Also here's a baddie you will love in the console FYI.
    tiledshot 4

    If you didn't knew, it takes multiple screenshots to make a single uber high res screenshot. Any decent LD's such as yourself should use it for the maximum of quality. Read more here.
     
    Last edited: Mar 9, 2009
  6. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    If you do a tiled shot, and you can make some HUGE ones if you setres to something stupid first and tiled shots at 16. Although it can result in crashes :D And Screens in GBs

    But before you take one

    showhud

    to remove the HUD otherwise each tile gets the HUD plastered on top.

    Map looks nice btw, great concept are too :)
     
  7. Luv_Studd

    Luv_Studd Member

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    looks fantastic from the screenies. d/ling
     
  8. acapulco

    acapulco New Member

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    So first of all, thanks a lot for the comments.

    hal
    Thanks, let me know what u think of ingame.

    Interbellum
    Yeah, it's small, know that. Wanted to create something not too difficult for getting started. Thanks anyways.

    DazJW
    Will fix that, never thought about that. =)

    Kantham
    Thanks a lot for this command. Didn't know that. Just what I'll need in few time!

    Cr4zyB4st4rd
    Ya, will have that in mind, thanx too.

    Luv_Studd
    Let me hear what u think after havin played it.
     
  9. acapulco

    acapulco New Member

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    Yeah, now thats the final one. It's so to say Autumn Fog 1.0. Redirected the lighting to get more of the concepts feeling in it. If it really works I don't know, you have to judge.
    Hope evryone will like it that way. Deleted the red plants, replaced them by shrooms. Better choice I think. More on the concepts side than the red dots.

    Yeah, so its final. Good feeling!

    [​IMG]

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    ~~~~ Download ~~~~

    Thanks all!

    aca
     
  10. Luv_Studd

    Luv_Studd Member

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    Dude, we gotta a slideshow happening here. :( I don't get over 8fps anywhere.

    Why is that?
     
  11. acapulco

    acapulco New Member

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    I don't have any idea... Perhaps some shaders too much. Don't really know =[ Will get on this end of may I hope.
    Like it anyway?
     
  12. Luv_Studd

    Luv_Studd Member

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    It's beautiful, and it looks like it would have great gameplay...just wish I could play it! :)

    I wonder if it's something "simple" that could be fixed, as it doesn't look like you have that much going on in there... I've seen other levels with their own custom terrain meshes (like DM-Worm, for example) that play smooth as butter.
     
  13. jayoplus

    jayoplus New Member

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    Very nice map there aca.

    It definitely looks beautiful. I played with default settings and it was smooth for me.
     
  14. cooloola

    cooloola A good samaritan

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    Im getting ridiculously low frame rates on my side too. It didnt slow down in the ed so im guessing its some real time effect.
    Scratch that it may have something to do with the map being uncooked
     
    Last edited: Mar 11, 2009
  15. Interbellum

    Interbellum I used to be a man

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    I'm getting really bad fps as well. Also, every time you die you get a big fat HOM, and every time a bot gets fragged it just instantly vanishes instead of gibbing or going ragdoll.

    The layout and overall look of the map are very good, though.
     
  16. jayoplus

    jayoplus New Member

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    Okay.
    I went back and played again with fps log... with the same settings I had an average fps of 32. Not bad (guess that's why it was smooth) but I average about 70 on stock maps with same settings.
     
  17. acapulco

    acapulco New Member

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    Damn that sucks. I really don't know why I've got such a bad performance in there. I don't really know much about performance and optimizing, but I'm way under the normal epic polycount of a map and just got around 6 to 8 shaders in there.
    Perhaps taking out some of them?!
     
  18. WishmasterNL

    WishmasterNL New webby in progress...

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    Wow. Awesome map you got there, Acapulco.
    Really love your concept art! Keep up the good work!

    I'll test it asap! I'll let you know about any low fps.
     
  19. Luv_Studd

    Luv_Studd Member

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    Do you have any dynamic lights going on? I know you got a few emitters, but generally have not had problems with them on other maps.

    You may want to check UDN website regarding optimization also, if you haven't already. Before doing anything drastic on shaders or whatever. May be something in there that will help out.

    If the map wasn't cooked before releasing, don't know what that would do, but if that could be done and tested, it might be a good idea.
     
  20. M.A.D.X.W

    M.A.D.X.W Active Member

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    Very artistic screenshots :p
    I'm glad you took out the red plant things, they where the only thing i didn't like.
    well done.
     

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