Seems like lots of people were angry at that review (I haven't tried the map yet though), but we shouldn't have the flaming occur at Insite, so if anyone needs to vent and/or defend themselves, then do it here.
Turns2Ashes said:First off, I'd like to apologize to anyone I offended, pissed off, etc. Obviously I was desensitized to the comments because they didn't seem all that harsh to me, more like "Dude, you have lots of skill and it looks like it's going to waste when you remake maps like this." But, regardless of what the intentions were, I should have realized people might not have taken it the same way and changed the wording, so for that, I'm sorry.
Secondly, I don't mind remakes. It is true that I would much rather see an author put his skill towards something original, but I'm not totally against remakes altogether, especially if the map plays well. One of those remakes of Malevolence is high up on my list of maps I like to play (not sure whose it is, at the moment). This map, though well-put together, just doesn't have very much playability at all, given that my idea of a good DM map is DM-Waisten, and my idea of a good 1on1 DM map is Roughinery or Rankin. Oblivion just isn't a good map to me, and I couldn't see a reason for it being remade. MsM is right that I didn't know this was for a 1on1 pack, but even then, there are many more maps that are actual well-playing 1on1 maps that could have been included, rather than this map, which, as far as I can gather, is only called 1on1 because it's small. A true 1on1 map isn't about small size. It's about the layout, item placement, and powerup control. It's about being able to predict your opponent's movements and cut him off, all while giving the other guy a chance to cut you off. It's about sounds, whether triggered or from items, that give away your oppenent's position, and strategy on how to get the drop on him without him getting the drop on you. So when you call your map 1on1, I, and others, automatically assume it's going to be like that. The low score doesn't come from the visuals, because they are, in fact, quite good. The low score stems from the only real playability being "grab the flak or rockets and spam one of three straight hallways until you win." Maybe the score would have been a bit higher had this not been classified as 1on1, since there's generally a little less thought and prediction in regular DM games, but I can't see it garnering above a 5.
Now, I'm willing to go back and edit out all the questionable stuff I said in trying to point out that this is technically not a good 1on1 map and trying to get MsM to use his skill for some new maps, if that's what people want. I can even add a bit about how the meshes are placed and texturing if need be, since I did purposefully decide not to go into detail about it because I felt it really had no bearing. Otherwise, we can just leave it as it is, solidifying my "jackassedness" in history for all to see in the future, and chalk this up as a bad review. In a perfect world, there would be no hard feelings and things would continue as normally, so I'm just gonna hope that I haven't burned any bridges here and there aren't any lasting hard feelings.
If anyone needs to tell me off or something even after this explanation, PM me, or email turns2ashes@beyondunreal.com.