1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE1 - UT Disable Translocator?

Discussion in 'Mapping' started by Quesenart, Jun 10, 2009.

  1. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    How do you "hardcode" a map so that the Translocator is permanently disabled?

    Is there a simple way to do this?

    Thanks in advance :)
     
  2. Chopin

    Chopin New Member

    Joined:
    Aug 23, 2005
    Messages:
    174
    Likes Received:
    0
    Make it an assault map?
     
  3. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    The map I am working on is CTF. I have scoured the net and cannot find a way to do it.. does anyone know how to do it?
     
  4. Chopin

    Chopin New Member

    Joined:
    Aug 23, 2005
    Messages:
    174
    Likes Received:
    0
    No I mean set the default game type to assault in the level properties > level info, but keep the CTF- prefix. Not sure if it will work but its worth a try.
     
  5. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    That does work, thanks for the suggestion.

    Can it be done otherwise? I would like to be able to remove the translocator from a number of maps in different modes. Is there a way to just manually disable it no matter what gametype you are using?
     
  6. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,860
    Likes Received:
    6
    A lot of CTF players would be really pissed if you did this..........not a good idea.:eek: Of course, if it was never going to be released publicly, then...
     
  7. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    Being made for home use only (lan party).
     
  8. Chopin

    Chopin New Member

    Joined:
    Aug 23, 2005
    Messages:
    174
    Likes Received:
    0
    Then why did you reply
     
  9. War_Master

    War_Master Member

    Joined:
    May 27, 2005
    Messages:
    702
    Likes Received:
    0
    On the menu that opens when you go to "Start Multiplayer Game" go to the Settings option and uncheck where it says "Translocator". That will take off the Translocator from the game.

    Start Multiplayer game>Settings>Translocator
     
  10. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    Yeppers, thats one way to do it, but was wondering if there was a way to hard code a map so it is disabled by default.
     
  11. War_Master

    War_Master Member

    Joined:
    May 27, 2005
    Messages:
    702
    Likes Received:
    0
    You can embed a mutator and eliminate the xloc using the ModifyPlayer function.
     
  12. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    Hehe for those of us that are level editor novices, can you recommend where to start on how exactly how to do this?
     
  13. Chopin

    Chopin New Member

    Joined:
    Aug 23, 2005
    Messages:
    174
    Likes Received:
    0
    would you have to include a mod with your map if you do that?
     
  14. Quesenart

    Quesenart New Member

    Joined:
    Jun 6, 2009
    Messages:
    8
    Likes Received:
    0
    Being relatively new to editing, it would be nice to see a tutorial on how to do it. Does anyone out there know of one?
     

Share This Page