GEAR IS MODELED DIFFERENTLY BASED ON THE TEAM ONE IS ON
My fingers are tightly crossed that the next incarnation of INF comes with teams who are not only wearing different camos, but also are wearing clothing and gear that is MODELED differently from one another.
This would go a LONG way to creating a deeper sense of immersion.
Teams would automatically spawn wearing the differentiated gear, much as they automatically spawn wearing different camos in v. 2.9.
So, loadouts would behave the same, but the player's avatar would be wearing differently styled clothing: the crew pants might have differently shaped pockets, the boonie hat might not be as broad for example, holsters would be cut and perhaps positioned differently, and the backpacks could look significantly different from one another, etc., etc. All of these changes that I'm suggesting here are purely cosmetic. One uniform wouldn't weigh more than another, for example.
Variety is the spice of life!
My fingers are tightly crossed that the next incarnation of INF comes with teams who are not only wearing different camos, but also are wearing clothing and gear that is MODELED differently from one another.
This would go a LONG way to creating a deeper sense of immersion.
Teams would automatically spawn wearing the differentiated gear, much as they automatically spawn wearing different camos in v. 2.9.
So, loadouts would behave the same, but the player's avatar would be wearing differently styled clothing: the crew pants might have differently shaped pockets, the boonie hat might not be as broad for example, holsters would be cut and perhaps positioned differently, and the backpacks could look significantly different from one another, etc., etc. All of these changes that I'm suggesting here are purely cosmetic. One uniform wouldn't weigh more than another, for example.
Variety is the spice of life!
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