Snarf, is it sad that I think those images combined makes a FAR better result than either of them?

That second pic washes out any subtly found in the first pic. It's as if they took the GoW approach by hiding details in pitch-black shadows. That's why the second pic looks so much better. By using less colors, the pic implies more details hidden somewhere in those huge patches of pure black.[Snarf];2152819 said:Have you guy's actually looked at the 'fixed' pictures they provided. At first I wasn't sure whether to agree with them or not, but after seeing those pictures, I definitely do.
Hilo_, that's exactly why they won't do it.
As is currently, all blizzard is instant hypeware (some better reasoned than others), and just about everyone will want their hands on it - that means lowrange pc owners as well.
That's why WoW was already FAR behind the graphics curve when it came out. (EQ2 L2 SWG AO)
That's why D2 was outrageously low-req, even for it's time (and it shows in the less-than-pretty character graphics.)
That's why SC2 really doesn't look THAT impressive compared to other contemporary RTS's.
Blizzard is, and has always been, going for as many buyers as they can, and as such they don't rush for graphics, but they do make what they have 'stand out', in particular with a strong CGI department and excessive commercials.
As for gameplay, I've always felt that Blizzard tends to make it's games a bit too basic.
Well the system requirements arnt going to be through the roof either way, Im just saying that by the time Diablo3 is out current hardware will be the low-mid end so they could easily aim alittle higher especially since its 3d it should allow more graphics options over a res setting!
I thought I made it clear though, I still think Diablo2's levels look better, if the res matched Diablo 3 itd put it to shame
This is Blizzard we are talking about hey so looking pretty good is aiming alittle low. I have faith they could make the game more detailed in polycounts and not raise the system requirements a great deal, I mean after all its not like you can see miles off in the horizon. Theres all kinds of tricks which could be used, those polycounts are really shameful considering the shader level they are using, ofcoarse Blizzard arnt the only ones doing it but as I said I expect more from them. Id like to see them mature their graphics pipeline or even roll back to when they were making pre-rendered assets and use those but in real-time this time.
Theres alot more things I could rattle off that will have a more adverse effect on framerates (even on older systems) than bevelling a few edges and changing the chunky 6 sided cylinders to 12 sides. I mean for starters is the water and distortion a shader model 3 requirement? That'll rule out anything under a 6600 and Im certain a card like that could handle more polys, perhaps the effects would need to be turned down a notch and the texture res is going to have an effect.
There is also going to be things which are heavier on the CPU, polycounts arnt, they might add to loadtimes alittle but not a great deal so its not like this game would require a heap more ram because of polycounts.
Now imagine those environments rendered at the same res as the high def gameplay clip. Im certainly not saying Blizzard must do it but it would be nice to see, Im happy with how Diablo 3 looks hey so dont get me wrong, I just think the detailed environments were one of the things that Diablo 2 had going for it. Ive played that game alot and still I have occasion to look at something and go oh wow, that is rather detailed and kewl![]()
Diablo 3 > SC2.
Also, I haven't spent more than $600 upgrading my PC beyond what is currently passable for ten years.
[Snarf];2152771 said:I'd say this very thread is a testament to that...
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I'm a little confused as to where you're getting here... first you say something like "building a new rig in a few years would be cheap," implying that you'd like cutting edge graphics, but then you say "well a few more polys would be nice." Do you want much better graphics, or just a little bit better? Do you want it to look like D2 in 3D, or something else entirely? Or do you even know what you want it to look like?
Sorry, Blizzard doesn't design games for GPU benchmark articles, they design games for a large audience of people to enjoy with as little hassle as possible. Upgrading a pc is a hassle, and sometimes an impossibility for some people.
I think I see what you're saying, but to me it just sounds a little whiny, especially since the game already looks good. "Oh, the game could sure use a few more polys here, the game could use some less contrast here" etc etc. Well, yes, it could look a little nicer, or it could look a little more to your liking, but it doesn't. Not every game has to have bleeding-edge graphics; in fact, some games are better without them. D3 is arguably one of those games.
Unless you're forwarding your uhh... analysis... to Blizzard, then it's not constructive criticism. It's just a critique.Its called constructive criticism hey, Im not bitching or moaning... If you dont understand what Im getting at then perhaps you should look up the affects of polycounts on framerates and tell me there isnt room for blizzard to improve while still running on a wider range of systems. Im not talking about running GPU benchmarks since we all know Shaders have alot more to do with that these days, Im not saying make it a Shader model 4 DX10 requirement!
[Snarf];2152944 said:Sorry, Im confused but please bear with me.
What exactly is it you are trying to prove with that picture? Ist that the original 'too dark' fixed version with extra high brightness applied, or what?
MonsOlympus said:The biggest concern I guess with that for me is that the game is being rushed
The biggest concern I guess with that for me is that the game is being rushed, Im gonna buy the game almost definatly at this point hell it might even be my first pre-order. Basically Im just saying while blizzard should take an effort to support a wide range of system it shouldnt come at the cost of the art, the style is up to them to work out and I'll just roll with it for now unless it suddenly turns into world of diablo then I'll speak up. Theres certainly some things I agree with on the petition but theres no way Im going to sign it.
Im not saying it has to be bleeding edge, you are totally not getting it. It would be 1 step, not a leap above what they are showing. As Ive said the effects are kewl etc, but shrugging me off as whiny because you're too cheap to own a PC made in the last 5yrs is alittle bit rude.
My point is the current PC's from the last 2yrs, will be lowend by the time this game is out so say Blizzard is aiming 4yrs in the past thats 6yrs in total by the time the game is released. You follow now? Im not saying aim for the PC's that will be out when the game is out as a minimum requirement. Like I said its already got a shader model 3 requirement (most likely) so if you got an ati 9800 youre **** outta luck and you'll probably just get by with a 6600, so the polycounts havent added anything in terms of requirements to the game at all.
Its very doubtful theres going to be software rendering support at all for this game, diablo 2 had the ability to run it through 2d or 3d api's.
Its called constructive criticism hey, Im not bitching or moaning... If you dont understand what Im getting at then perhaps you should look up the affects of polycounts on framerates and tell me there isnt room for blizzard to improve while still running on a wider range of systems. Im not talking about running GPU benchmarks since we all know Shaders have alot more to do with that these days, Im not saying make it a Shader model 4 DX10 requirement!
The game does look good as I said but its got the potential to look excellent and look good for years to come, sorry if I want to see this game stand the test of time like previous games!~
[Snarf];2151659 said:Yes, the gameplay! Which is about the only thing that NEEDS changing in Diablo. First Person POV (or over-the-shoulder third, if that turns you on) would change the gameplay - and most importantly combat - so that it was intense and exciting instead of dull and repetitive.
I could say the same about you, then. Glorified micromanaging or air-rushing isn't what I'd call "advanced", because that's basically what the game boils down to these days.I agree with you until there. You've obviously never spent a significant amount of time playing warcraft 3![]()
All pissing and moaning aside, I am looking forward to this game and intend on buying it when it comes out.