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Devastation: Mission Sequence Listing

Discussion in 'Mapping' started by MrBond, Nov 17, 2005.

  1. McTerry

    McTerry New Member

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    Lol. who cares. I even came up with a name for our "Expansion".
    I call it Invasion. lmao
     
  2. Revenga

    Revenga New Member

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    Well, mrbond, you may be surprised but thanks to you I got the filesize 3.5 times smaller, remember? The 5 mb file size I stated in one of our emails was the TOTAL file size. I just calculated the filesize of the Skall's share in my package, including changed explosion effects, a new decal, all of his states and all effects (mostly I changed all the colors to reddish energy, that's why I have so many skins): it's about just a bit more than 1 mb. But when I just take the Skall's different states (including the all the diffirent anims needed for the overloaded-state), it's only 630 kb. :D

    BTW, about the scripting part, that was easy. I just made Unreal look at the Skall's health, everytime he finishes a standard function (which varies among each state). For example, when the Skall has more than 900 HP and he jumps up, his skin changes. I also scripted his fatness, all melee damage and projectile by the level of his HP. And it's working perfectly. :D
     
  3. MrBond

    MrBond ZHP Founder

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    Excellent! I see we're making great progress, even on the little stuff. Cool...

    Check your e-mail, everybody, if you haven't already.
     

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