DA2-Refinery

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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
I'll post some updated shots later tonight. I'm making full use of unreal's crappy karma physics, so everything that should be able to be moved with gun fire or explosions, etc, will, ie I have some barrels that you can shoot around realisticly and can be used as cover, etc. Should be cool stuff :)
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Not sure if there's anything really new here, just stuff to look at since I haven't had much more time to work on stuff
 

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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Here's a new screenshot, focusing on the prison compound. As you'll see there's a new skybox(modified skybox from a certain onslaught map ;)) and the environment has a better color to it. Hope this helps getting people back to the forums a bit. I know it's been pretty dead around here, but that just means we're working :)
 

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Rooster128

L337 Reincarnated Wool Sock +5
Jul 1, 2004
101
0
0
35
Just more proof that this mod is slowly but steadily moving along. Great work guys, really, this is amazing...
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Having free time is good for DA!!
 

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SiN-BiN

New Member
Aug 21, 2004
608
0
0
Good Gravy. This mod and its maps are looking awesomer and awesomer. Move over RO :p.
 

FukMeHo

New Member
Nov 24, 2004
47
0
0
respect for opinions, but if i play a ww game with a map like dday and surround sound it owns forever, despite the game itself.
favorite's call of duty though.
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
It's coming along ok. Been kind of busy with work and other things, but I should be back at it soon :)