1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Custom zounds pack

Discussion in 'Unreal Tournament 2003/2004' started by Refalm, Aug 11, 2004.

  1. Refalm

    Refalm {|CK|}Refalm

    Joined:
    Aug 11, 2004
    Messages:
    8
    Likes Received:
    0
    Hello everyone.

    I have a question: how does one create a custom zound package?

    (a zound package is a little addon which gets loaded on a server from which a user can load wav sounds on the entire server by just naming the filename without the extention)
     
  2. BooGiTyBoY

    BooGiTyBoY The ImPaCt-DaMpeNeD BooGeRaToR

    Joined:
    Feb 14, 2001
    Messages:
    3,267
    Likes Received:
    0
    I believe zound is a mutator. Once you have it installed you can upload your own wavs. Try googling it.
     
  3. Jrubzjeknf

    Jrubzjeknf Registered Coder

    Joined:
    Mar 12, 2004
    Messages:
    1,275
    Likes Received:
    0
    go into UEd, open zounds.uax and listen/add/delete wavs. Edit mutatorcode to let them work ingame
     
  4. Refalm

    Refalm {|CK|}Refalm

    Joined:
    Aug 11, 2004
    Messages:
    8
    Likes Received:
    0
    Yes, that's fun and all, but I require more information.
    I'm in UnrealEd, and there are lots of *.uax files, except zounds.uax.
    I also have no clue how to make a new uax package.

    Also, I have no idea how to edit mutatorcode, and I'm sure I would understand if you guys gave me a link or some better explanation, because I can't find anything on Google about it.
     
  5. Refalm

    Refalm {|CK|}Refalm

    Joined:
    Aug 11, 2004
    Messages:
    8
    Likes Received:
    0
  6. hyrulian

    hyrulian Rainbow Brite

    Joined:
    May 20, 2001
    Messages:
    9,548
    Likes Received:
    0
    (Off Topic)

    Ah, another Linuxian has joined us! :tup:

    Welcome to BuF™!
     
  7. Refalm

    Refalm {|CK|}Refalm

    Joined:
    Aug 11, 2004
    Messages:
    8
    Likes Received:
    0
    Heh, yeah... I have a problem though with the sounds pack...

    It's not importing any wav files, and it doesn't give any error about why not :(

    This tut said that it should work... I did everything this guy said, including converting all the wavs to 22KHz, 8-bin, mono:
    http://tutorials.gamersanonymous.net/phpBB2/viewtopic.php?t=3
     
  8. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    Do you have spaces in either the filename or the pathname of the file/filepath? Example:

    C:\My Sounds\Cool Sound.wav = Bad, won't import

    C:\MySounds\CoolSound.wav = Good, will import

    It's one of those things that Ued is picky about :)
     
  9. Refalm

    Refalm {|CK|}Refalm

    Joined:
    Aug 11, 2004
    Messages:
    8
    Likes Received:
    0
    That sounded crazy enough to work... and it did, thanks :D
     

Share This Page