Waaaaaay back in the depths of time and history (otherwise known as the time of UT2003 ) I created a simple little CTF map that I never bothered releasing, simply because it was made in about 10 hours flat. It's a fun map However, with CTF4 being released, I thought it was time to add a bit of polish to the old girl and convert her to four team CTF. And this is the current result.
It deviates from the 'standard' cross shape of a lot of CTF4 maps and takes a more side-by-side approach. Lighting still needs some work in places (the arches at the front of the bases mainly, after adding a sunlight actor, making things somewhat brighter than they were), and a bunch of the coronas seriously need a scale decrease, because they're visible from a greater distance in this version. Also need to change all the blue and red fire emitters to the same ones I've just added for the other teams. And there is still some BSP and misc tweakage work to be done. Otherwise... it's fully playable with good bot support (apart from their habit of dropping into the depths of space, but that's no fault of mine).
Feedback and critique as always are welcome, but bear in mind I'm not going to be making any major layout changes at this stage. The two platforms on either side, although very cool looking, will probably be removed to save some polys, because they're not likely to be used. Screenshots! Click to enlarge:
[screenshot]http://www.radiant-studios.net/junk/shot00.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot01.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot02.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot03.jpg[/screenshot]
Download CTF4-StarTemple (3mb)
Ignore the frankly very dodgy description text, I've yet to write up something more appropriate
edit: It's already pretty well optimized so you shouldn't have any framerate issues, but there might be in places, as I haven't tested it on lower end machines than my own.
It deviates from the 'standard' cross shape of a lot of CTF4 maps and takes a more side-by-side approach. Lighting still needs some work in places (the arches at the front of the bases mainly, after adding a sunlight actor, making things somewhat brighter than they were), and a bunch of the coronas seriously need a scale decrease, because they're visible from a greater distance in this version. Also need to change all the blue and red fire emitters to the same ones I've just added for the other teams. And there is still some BSP and misc tweakage work to be done. Otherwise... it's fully playable with good bot support (apart from their habit of dropping into the depths of space, but that's no fault of mine).
Feedback and critique as always are welcome, but bear in mind I'm not going to be making any major layout changes at this stage. The two platforms on either side, although very cool looking, will probably be removed to save some polys, because they're not likely to be used. Screenshots! Click to enlarge:
[screenshot]http://www.radiant-studios.net/junk/shot00.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot01.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot02.jpg[/screenshot]
[screenshot]http://www.radiant-studios.net/junk/shot03.jpg[/screenshot]
Download CTF4-StarTemple (3mb)
Ignore the frankly very dodgy description text, I've yet to write up something more appropriate
edit: It's already pretty well optimized so you shouldn't have any framerate issues, but there might be in places, as I haven't tested it on lower end machines than my own.
Last edited: