A modern Infiltration in a modern engine. 3D Sounds, gfx, animations, textures, stances, physics, mechanics, ballistics, all up to date. Lots of maps, randomized objective team games, randomized positions on maps, uban, jungle, desert. Moddable and community additions.
That's an end-all game for me.
The key is keeping multiplayer games interesting. A unique combo of gamemodes. Stuff like randomized events, side missions, stuff occuring that alters balance. All stuff like that.
I hate how "balance" is always key with all modern games. Nerf this, powerup that, chokepoint here, objective there... Screw balance. Your loadout is key. Period.
Sometimes your team easily spots the enemy and wipes them out, other times the enemy sneaks past all your defences and caps the objective while you sit there looking the wrong way. Stuff like that is refreshing after cod/bf/blahblah same balance rules and **** in other games.
That's an end-all game for me.
The key is keeping multiplayer games interesting. A unique combo of gamemodes. Stuff like randomized events, side missions, stuff occuring that alters balance. All stuff like that.
I hate how "balance" is always key with all modern games. Nerf this, powerup that, chokepoint here, objective there... Screw balance. Your loadout is key. Period.
Sometimes your team easily spots the enemy and wipes them out, other times the enemy sneaks past all your defences and caps the objective while you sit there looking the wrong way. Stuff like that is refreshing after cod/bf/blahblah same balance rules and **** in other games.