Crosshairs

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dizzm

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Oct 21, 2008
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dizzm

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Oct 21, 2008
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I see. :\

Well I've been using the ownz dot for 2k3 but it has issues with showing some colors, like Cyan (R=0,G=255,G=255) depending on which ownz dot I pick. The one bordered dot which does support cyan (#2) doesn't have thick enough black outline to make it easier to distinguish like the custom ones I use in 2k4 do, such as the mCrs 01 dot from the mCrosshairs pack. Is it possible to convert the 2k4 texture for 2k3 somehow so I can make the bordered dot I want? Or some other way you know of?
 
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dizzm

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I've made cross-hairs for 2k4 before and it didn't involve coding, just naming and creating packages, and copy pasting lines from a good tutorial over at angel mappers page. A little pain in the ass since I didn't know what I was doing, but not that difficult. I imagine making one for 2k3 can't be much, if any different.
 

dizzm

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Ah yes, the black outline is slightly better on your lg2 than the ownz. However, I'd like it in cyan or teal rather than green and it's not working. even other colors are borked too, magenta xhair shows up as red and yellow shows up as a lime green. Friends of mine (who still play 2k3) all prefer yellow, magenta or cyan. Cyan is my personal preference because of the high contrast against magenta characters and most any background foliage, etc.
 
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Sir_Brizz

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I used the bright green because it has a high level of contrast against any other color (except... bright green).

Anyway, to get 2k3 crosshairs working you have to compile the class with references to the textures. I think Kyllian had figured out a way to reference points in a single texture but I never bothered doing that.
 

Kyllian

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Aug 24, 2002
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a good tutorial over at angel mappers page.
# Making Custom Crosshairs by Kyllian
:p
Anyway, to get 2k3 crosshairs working you have to compile the class with references to the textures. I think Kyllian had figured out a way to reference points in a single texture but I never bothered doing that.
I couldn't even tell you anymore. Once custom xhairs were working in 2k4 I pretty much abandoned them in 2k3
As far as I can remember, you had to directly reference the texture in the User.Ini
Like I said, it's been a looonnnggg time since I messed with 2k3 xhairs

Ah, found the 2225 changelog(2k3)
- custom weapon crosshairs: You can specify custom crosshairs and crosshair
colors for each weapon. To do this, add the following lines to the appropriate
weapon section in your User.ini file:

CustomCrosshair=7
CustomCrosshairColor=(R=255,G=255,B=255,A=255)
CustomCrosshairScale=1.0

where CustomCrosshair can have any value between 0 and 13, and the Crosshair color is in 8 bit RGBA format. You can also use your own custom textures (after importing them into a utx) by adding CustomCrosshairTextureName="package.texture" (where package is the name of the UTX package, and texture is the name of the texture in the package.


Digging around old threads it would seem you had to do similar in 2k4 until the 3204 patch fixed it
 
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Kyllian

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Aug 24, 2002
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Tooling around after converting it to 2k4, looks like it
Being able to adjust the RGB is dependant on how much of red, green or blue is already present. 255/255/255 = white, 0/0/0 = black
Unfortunately since the green is in there, the RGB is essentially 255/510/255 so it's unlikely that any amount of tweaking will get the cyan you want

This is why I built mine in black/white so it'd be easier to tweak colors ingame

Opted to retool Brizz's texture into a white version so you'll have to put it into your package and go from there(RGB 0/255/255)
Also included is a cyan version

It's in a zip because the forum doesn't recognize .TGA files
 

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