I've been playing Inf for a while now, and have decided to start creating an Inf map. I'm at an intermediate skill level with UnrealEd2 in creating normal UT maps and I have some questions specifically related to creating Inf maps. If there are any Infiltration mapping tutorials then please let me know.
1. Lighting. On the small amount of UT maps I've created, the lighting has been dark and mostly indoor. What's the best method to acheive the nice bright outdoor style of maps (e.g. Kosovo Day, Peru etc.) ? I know how to create skyboxes, but is the lighting applied to the level, the skybox, other zones or simply added in using normal lights ? I'm finding it hard to achieve balanced consistant lighting. Some info on lighting techniques and/or light settings would be good.
2. Inf actors. I've noticed some Inf specific actors in the browser, such as ambush points etc. Can anyone explain what each of these actors are and how to use them ?
3. Playing the level. Is it possible to play the level directly from UnrealEd ? I receive an error and have to open up the level from Inf. (btw, I'm using the 'UnrealEd for Inf' link to open up UnrealEd).
I'd appreciate any feedback that you have .
1. Lighting. On the small amount of UT maps I've created, the lighting has been dark and mostly indoor. What's the best method to acheive the nice bright outdoor style of maps (e.g. Kosovo Day, Peru etc.) ? I know how to create skyboxes, but is the lighting applied to the level, the skybox, other zones or simply added in using normal lights ? I'm finding it hard to achieve balanced consistant lighting. Some info on lighting techniques and/or light settings would be good.
2. Inf actors. I've noticed some Inf specific actors in the browser, such as ambush points etc. Can anyone explain what each of these actors are and how to use them ?
3. Playing the level. Is it possible to play the level directly from UnrealEd ? I receive an error and have to open up the level from Inf. (btw, I'm using the 'UnrealEd for Inf' link to open up UnrealEd).
I'd appreciate any feedback that you have .