CPL Snubs UT2004

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fr4j0

New Member
Sep 13, 2002
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www.unrealgamers.co.uk
I take it people over at the CPL havent played any truely great players at 2k4, you can't even get near them to spam :p - I've tried and failed :lol:

The CPL pick is....Poker or snap? - :con: "Ok we're going with snap"


fr4j0 :)
 

Apathy

The original
Apr 16, 2004
182
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Cuyahoga Falls, Ohio
DavidM said:
lol i find it funny...
UT is anything but hardcore today, it turned into a noobish spam game.
have a look at the official maps ;)
Only 2% of all maps they ever make play good, and the good ones prolly just are good by chance.... -_-
"lets brag with what the engine can do, the gameplay will have to work somehow"......
no it doesn't!

I agree with you about the levels (gasp) but I also believe the ut games 2k3 and 4 are noob games due to weapons and physics more than anything (shieldgun :rolleyes: ) not to mention the adrenaline crap just reeks of noobism, double jump and trick moves can be fun sometimes but it's more of a diversion from serious gameplay and makes the game seem more of a joke than anything.

In the areas of DM and CTF competative play UT99 was the last really good game but to snub it over painkiller is just plain stupid.
 

dub

Feb 12, 2002
2,855
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Painkiller is the only game I've ever exchanged. I owned it for a tottal of a week and a half...
 
M

Mosh83

Guest
Apathy said:
double jump and trick moves can be fun sometimes but it's more of a diversion from serious gameplay and makes the game seem more of a joke than anything.
Serious competitive gaming is the real joke. I think fun and playability comes first.

It's just ridiculous how many people that regard themselves as pros can bash anything that doesn't suit their own style of gaming. Learning new things?! OMG!

Why not just play Quake1 if you want simplicty over complexity? Because right now it seems the only way you could have a "competitive" game is by removing 90% of the content.

Ummm... sure
 

Wowbagger

Curing the infection...
May 20, 2000
667
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16
Sweden
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Im not suprised.
Epic doesnt seem to give a **** about the competetive community anymore.
And im getting sick of these retarded competetive vs pub posts.
If people used some common sense both communitys should be able to coexist in a friendly atmosphere but i guess this is the internet where the dumb people rule.

Im not pissed off at the the Swedish national football team because they whine about stuff that the players in the Div6 (or even outside the divisions) have to cope with on a daily basis.
 

FluXs

old skool
Feb 12, 2002
1,026
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hmm i have to agree that UT2004 would not of been the game to pick for a profesional game league... Painkiller when compared to UT2004 in 100x more realistic and i think they where looking for a game to reflect this without having to pick CounterStrike again :)

The main thing which makes painkiller any good for me, is the rag doll deaths and being able to pin people to walls.... using the stake gun needs accuracy too. Unlike people double tripple multi jumping around a map and using weird and whacky weapons.

I say pick Unreal Tournament 99 \o/

However i think Epic have learnt this; with the likes of D3, HL2 they all boast SP game modes and some realism of gameplay, thats why i think this new game Epic will release on the U3 engine is not an Unreal Universe game, to break into the mould of games like HL2... If not we would of been reading the first game they are to make would be UT2006 etc.

As from what the screenshots tell. (unless its just a tech demo and has nothing to do with the game) its going to be a type of sci-fi game but with a lot of realism in the game no jump pads or power ups lying around \o/ woot woot i cant wait
 
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T2A`

I'm dead.
Jan 10, 2004
8,752
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Richmond, VA
How can you say Epic is going "Look at what the Engine can do!"? To me, whoever made PK is doing that. "OMFG! We have ragdoll deaths and you can pin people to the wall! There's no content beyond sniping people with the stake gun, but who gives a f**k when you can pin people to the wall?! LOLOL!!!1"

How can you judge a game's "n00bness" by the amount of people that play it who don't play it competitively? That's like saying most every car sucks because it's not a racing car. Why not look at the potential a game has to be competitively played? That makes the most logical sense. Sure, there's Adrenaline and Super Weapons for the people who play for fun, but the game easily lets you take those out. The potential is there. Who gives a f**k if there's a stake gun in PK? It works the same as a slow shock rifle, minus everything that makes the shock rifle cool and surrounds it with an aura of strategy. The movements in UT2004 are just another thing to master before you can consider yourself good, showing that the potential is still there. You can dodge off a wall to avoid a flak shot, or you can just run around impaling everything that moves with a stake gun because they can't move out of the way. If PK is competitive, Halo is competitive, and I'm sorry, but I don't consider a game where you can't dodge a rocket no matter what if whoever shot it has good aim competitive. :rolleyes:

They might as well have picked Q1, since they picked a game that was nothing but a copy of every other game with a DM multiplayer. :rolleyes:
 
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I'd take a blind guess and say that 99% of the people arguing back and forth about this have never played PK DM. Just because I see no real arguments against the MP playstyle here. Okay, it doesn't have dodges, but what about weapon placement, level design, balancing? Why don't I hear anyone complain about THAT?

As for the stakegun discussion, the thing is a slow railgun, not an ASMD. The stake does a LOT (around 100 pts) of damage and the six stakes you spawn with can do considerable damage. Basically, if you spawn camp you better stay moving or you're going to be impaled with the respawned's first shot.
 

I AM{skullface}

metrosexual
Oct 24, 2000
1,536
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Boston, Mass
www.skullface.com
I was one of the MP Beta-Testers for Painkiller.

The game simply isn't up to par with other current games, and really shouldn't have been chosen. Part of our grips with PK, as 1v1+ beta-testers was it's lopsided gameplay, poor map layout, poor spawn zones, weak air control...the list goes on.

PK wasn't even designed as a 1v1 game, which you may notice when you try to play it. Spawn zones are simply too close to each other, ammo is fairly unlimited due to the high rate of weapon/ammo respawn/ammo stacking, armor control is too easy, etc.

These are all serious game play issues that we logged and tried to have the developers change. 1v1 games are not even coded into PK, unless you play LAN or have some sort of pro-mode created which will allow a proper warm-up and countdown.

Sure, it was in two comps, but after CPL the game died, and for a reason. The image of the 10 players on 24 servers shows PK going stronger than it did when we beta-tested it. I can't even tell you how many times I'd go online to beta-test on the PCF servers, only to see 0 players out of their 10+ official beta-test servers. I'd go into a server, hop around for 15 minutes, attempt new things, try to time stuff better, see if I could find a reason why specific bugs were occurring, and then sign off, report bugs, and that was it. :(

Shame they chose this game, not only over UT2k4, but over almost any other 1v1 FPS game out there.

-I_AM
 
4

[404]Cham3l3on

Guest
Ditto, skull....

I AM{skullface} said:
I was one of the MP Beta-Testers for Painkiller.

The game simply isn't up to par with other current games, and really shouldn't have been chosen. Part of our grips with PK, as 1v1+ beta-testers was it's lopsided gameplay, poor map layout, poor spawn zones, weak air control...the list goes on.

PK wasn't even designed as a 1v1 game, which you may notice when you try to play it. Spawn zones are simply too close to each other, ammo is fairly unlimited due to the high rate of weapon/ammo respawn/ammo stacking, armor control is too easy, etc.

These are all serious game play issues that we logged and tried to have the developers change. 1v1 games are not even coded into PK, unless you play LAN or have some sort of pro-mode created which will allow a proper warm-up and countdown.

Sure, it was in two comps, but after CPL the game died, and for a reason. The image of the 10 players on 24 servers shows PK going stronger than it did when we beta-tested it. I can't even tell you how many times I'd go online to beta-test on the PCF servers, only to see 0 players out of their 10+ official beta-test servers. I'd go into a server, hop around for 15 minutes, attempt new things, try to time stuff better, see if I could find a reason why specific bugs were occurring, and then sign off, report bugs, and that was it. :(

Shame they chose this game, not only over UT2k4, but over almost any other 1v1 FPS game out there.

-I_AM

Yeah what he said :D Seriously though, it is about $$. The real question may be how MUCH did M*n*z get from whom? Or possibly who is getting the favor. The game is ok, but so much more a SP mode. Lookit UT2k4, have you EVER played the SP mode? Not me. I really don't care about it! I bought it for one reason alone ;). PK, on the other hand has a very intensive SP and that my friends was what it was developed for. You can make a dodge colt into a street rod, but it is still a dodge colt down under. $0.02
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
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OK, I guess i'm "dumb..." I dont play competitively. So, anyone who's just trying to have fun instead of play the crap out of the game and try to win a little money is dumb? I'm tired of the compettive ppl who think they can rule the world and that the game should only be designed around them. I think epic has given up on the competitive crowd because they're IMPOSSIBLE to please.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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And n00bs ARE possible to please? Have you used the minigun?? :lol:

Anywyas, Pinkiller, terrible choice. I "acquired" it, played it for 10 seconds, threw it away/deleted it
 

BlackDragon323

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Apr 16, 2003
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DavidM said:
lol i find it funny...
UT is anything but hardcore today, it turned into a noobish spam game.
have a look at the official maps ;)
Only 2% of all maps they ever make play good, and the good ones prolly just are good by chance.... -_-



"lets brag with what the engine can do, the gameplay will have to work somehow"......
no it doesn't!

are you for real? :rolleyes:
 

bid

New Member
Sep 27, 2004
66
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Nemephosis said:
Great idea. Pass over a game with thousands of players and servers, in favour of a game with..... LESS than three dozen total players .

Strange, but I never see more than a dozen servers (with empty and servers with bots filtered out) online. Furthermore, some gametypes have a grand total of 'Zero' servers online.

I blame AntiTCC, but you already knew that, right?
 
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Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
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selerox.deviantart.com
CPL's in the wrong, but Epic's not in the right.

Fatal1ty plays PK, so the CPL think's it's a smart for for publicity, despite the fact that the UT2004 TDM was a success last time. CPL is about game fashion.

As for the competitive/pub thing, it shouldn't be an issue as the game should be designed to cater for both at once. Right now it doesn't, and it inflicts a huge learning curve on new players and inflicts broken crap like adrenaline on competitive players (yes you can turn it off, but it chould be off by default). There are world class UT clans dropping out of the scene completely because Epic just doesn't give a damn about fixing the areas of the game that have been proven again and again to suck.

Epic has to realise that more content != better content. They should do everyone a favour and dump the crap from the game (super weapons and adren off by defualt would just be a start). Better maps would help (one of the reasons of the collapse of the CTF clan scene was the fact that a lot of the maps that shipped with UT2003 quite simply sucked).

The CPL is the blame for this, but when it comes to makign a game that caters for competitive players and fun players, Epic has failed. A lot of developers keep adding tweaks and balances into the game, Epic seems to me to simply add a few tech fixes and move on to the next movie-spinner game (ie. the next 200x title). Epic needs to massivly rethink the way it makes UT or UT won't have any competitive players left. Despite what many people think, clan play is a good thing for a community. Fun play gets people playing the game, clan play keeps them playing. Epic obviously havn't realised that yet.

bid said:
I blame AntiTCC, but you already knew that, right?

Yes, so shut up about it. Although it's nice to see that you finally had the balls to register.
 

1337

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Jun 23, 2004
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I think PK probably shelled out $ for sponsoring it. Good for publicity. "I think I'll buy that new game, Pain Killer, I mean it has to be worth a play if they used it in CPL, eh?"