In an interview at GamesIndustry, Cliff Bleszinski explains how he's riding the storm out before returning to the biz.
But not all is lost, he says, as there are "other platforms" that seem to be flourishing.
You can sense his frustration with Microsoft and its restrictive practices as he talks about his experience with the QA process involving a Gears 2 patch.
Look for more Cliff in the news as he gears up for the keynote speech at the East Coast Game Conference April 24-25.
"This business has not been in a state of transition like it is right now since the video game crash of the '80s"
But not all is lost, he says, as there are "other platforms" that seem to be flourishing.
But at the same time, people love playing games on their iPad. The PC is going through a wonderful renaissance right now. I think we're ready to do digital download games all the time...I just want to see what happens.
You can sense his frustration with Microsoft and its restrictive practices as he talks about his experience with the QA process involving a Gears 2 patch.
"When Gears of War 2 launched and we found out that our netcode wasn't working right, it took us three months to get an update out," Bleszinski said. "By that time, the majority of users had moved on to the next game or had traded it in. If Microsoft and Sony are to do well in this next generation, they are going to need to reduce that time as much as possible, as well as continue to enable user-supported mods, independent games, and really just get rid of the wall that makes it incredibly hard to find those products, even if they're allowed on the console... All that red tape needs to be stripped away in order to create an ecosystem to allow for a product like Minecraft to actually happen on a console."
Look for more Cliff in the news as he gears up for the keynote speech at the East Coast Game Conference April 24-25.