I won't deny that there are some F2P games out right now trying to break the trend. However, by doing so, they are just trying to garner more interest and get more people spending money. The thing is if they didn't have this goal the game would be sure to fail. Unlike the retail model, you can't just see how things go at retail and decide what you will do after that, which is the point I was making. Games that don't sell well tend to not get much post-release support. That is no different than the vast majority of F2P games.