I was thinking about the objective we have to defend/capture in DTAS: a flag. Though it doesn't bother me at all (I just use my imagination as to picture which objective we are trying to capture/defend), it would be cool if the objective mesh changed from time to time to more 'realistic' elements. This poses some problems. You can't make the mesh selection totally random, because you would get weird objective placements (for example, a communications tower in the water). But we can determine the kind of terrain we are standing on, so it would help us select a set of viable objectives for that terrain type. As a example of viable objectives for each terrain type we could have:
-Wooden floor: usually inside of buildings. We could have a small radio transmitter (such as those in irak, for example)
-Grass: usually outside . We could have a radio tower
-Sand: The radio tower would be fine here as well.
And in case the mapper has not defined the terrain type in his map, we could have a set of "universal" meshes which could fit in every terrain type (i.e. inside and outside of buildings). Things such a power generator, or something similar.
The goals i pursue with this post are 2:
-Know the opinion of fellow INFers about this idea.
-Get people to provide ideas as to which objective meshes would be suitable for each type of terrain and compile a list with them. That way , the objective could change from round to round and it would add a bit more to the "randomness" DTAS is based on.
-Wooden floor: usually inside of buildings. We could have a small radio transmitter (such as those in irak, for example)
-Grass: usually outside . We could have a radio tower
-Sand: The radio tower would be fine here as well.
And in case the mapper has not defined the terrain type in his map, we could have a set of "universal" meshes which could fit in every terrain type (i.e. inside and outside of buildings). Things such a power generator, or something similar.
The goals i pursue with this post are 2:
-Know the opinion of fellow INFers about this idea.
-Get people to provide ideas as to which objective meshes would be suitable for each type of terrain and compile a list with them. That way , the objective could change from round to round and it would add a bit more to the "randomness" DTAS is based on.