pistos said:Another update has been added yesterday.
I am not sure what this fix means, but I am sure it was needed.
"Deployable turret enemy detection" <--I thought the turrets already detected the enemy.
Thanks to FMI, whatever that fix was. Keep up the great work!
pistos said:Thanks JaGo. I'm not sure I ever tried to use a turret to take out a turret before, so I never noticed that shortcoming.
pistos said:Thanks JaGo. I'm not sure I ever tried to use a turret to take out a turret before, so I never noticed that shortcoming.
Hopefully this means the turret is pointing the same direction it was before you enter the vehicle, and not in the direction you were facing when entering the vehicle. That's annoying (and so is my phrasing in this post, tbh).23/01 Vehicle turret viewrotation on player entry
heavy_wargod said:is the concussionjumping fixed now? :S
2 bad you would never be able to jump around in UTXMP as in alcazar in U2XMP...
( there is a maximum speed at U2XMP, and in XMP-alcazar it is WAY higher)
post number 150!
I know that dudeKillinya said:you know there is a mutator for conc jumping... its on BBF and MF