carball carselection / ut2vote47

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NR_marcO

New Member
Sep 25, 2004
19
0
0
hi all,

i'm just wondering where the carselection (on ESC key) is gone when running carball with ut2vote? - maybe its gone cos of the injection of the kick and mapvote link of ut2vote in this menu?
 

NR_marcO

New Member
Sep 25, 2004
19
0
0
tdw-socke said:
does carball use an own gui-class?

only thing i found was a own LoginMenuClass beside the ut default stuff

EDIT: btw .. checked now without ut2vote and the carselection appears .. so most likely ut2vote related problem
 
Last edited:

tdw-socke

Member
Nov 21, 2003
994
0
16
btw, if a mod changes things, on which ut2vote doesn't have an influence, it's not ut2vote related, that those mods don't work with ut2vote ;)
 

hmishima

New Member
Sep 10, 2004
181
0
0
I can confirm that it works perfectly fine in UT2Vote 44. The server I'm running CB on does not have an updated UT2Vote yet, but I am going to get it updated today and I will let you know.
 

NR_marcO

New Member
Sep 25, 2004
19
0
0
hmishima said:
I can confirm that it works perfectly fine in UT2Vote 44. The server I'm running CB on does not have an updated UT2Vote yet, but I am going to get it updated today and I will let you know.

cool .. all our servers are on latest ut2vote47 tho
 

hmishima

New Member
Sep 10, 2004
181
0
0
NR_marcO said:
hi all,

i'm just wondering where the carselection (on ESC key) is gone when running carball with ut2vote? - maybe its gone cos of the injection of the kick and mapvote link of ut2vote in this menu?

I think your right about this...I can't get it work in 46 or 47. Is there a way to disable this?
 

hmishima

New Member
Sep 10, 2004
181
0
0
No, it can't. Here's the server setting for Car Ball.

[CBall.CB_Game]
bAllowNonTeamChat=False
FriendlyFireScale=0.000000
NetWait=5
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=True
SpawnProtectionTime=2.000000
LateEntryLives=1
LoginMenuClass=CBall.CB_LoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=11
GoalScore=5
MaxLives=0
TimeLimit=15

Is it the loginmenuclass causing this?

However, there is a workaround...in the user.ini you can set your vehicle options before the match starts:


[CBall.CB_PlayerController]
CBVehicle=0
CBSkin=0
CBHorn=0
CBBumper=0
bDebuggingVoiceChat=False
bAutoDemoRec=False
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
MidGameMenuClass=GUI2K4.UT2K4DisconnectOptionPage
DemoMenuClass=GUI2K4.UT2K4DemoPlayback
AdminMenuClass=GUI2K4.RemoteAdmin
ChatPasswordMenuClass=GUI2K4.UT2K4ChatPassword

Playing with the vehicle, skin. horn values will give you different cars.
 

NotoriousBIC

New Member
May 26, 2004
46
0
0
Confirmed with UT2Vote46.
It wasn't a problem with 44 and nothing has changed with CarBall, so it must be something to do with all the hack and slash work done to get ut2vote whitelisted again.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
mmm I'll have a look at this as the only thing in the Escape sequence that was removed was the monitoring of the 'Browser' and 'Disconnect' buttons so as to stop the 'Incompatible Game Files' problem which the WeaponStats caused.
In version 48 these are going back again because UTComp is causing many people to get the 'Incompatible Game Files' problem when joining another server, and they are blaming UT2Vote.