What's "bullsh*t" is that he never realized it wasn't that great of a port
"Run at a higher res and 3 more hours of gameplay" doesn't help when the game itself doesn't run for sh*t
I've been enjoying the game and still am more than some other PC titles out there, like say, UT3. But I'm like the rare GOW PC appreciator gem, by "modding" the game.
Enough to say, Mike Capps thinks this and says that, all enough to say they just right down despise PC gaming. Like I said before, this is what happens when you stick to a console, you forget things, like how to make a proper PC game.
I'm not only suggesting Bulletstorm somewhat, "failed" on PC because of how poorly the PC port has been made, but it didn't help the sales, and well, the replayability wasn't as good as the developers initially thought. I'm also going to add: No editor = this game dies. They could have went there, but instead they've tossed us bullsh*t, and I daresay, the worse bullsh*t excuses I've ever heard not to do it.
What I trully dislike about Epic games these days is how they just banish the concept of getting a product they made on the PC, in a proper way. If they ever do it, it will be tossed around in a rushed fashion. All around a few people end up with a working product, while more than half the population won't and it makes the game die like falling flies.
EDIT: It appears the Bulletstorm forums have been nuked from Beyond Unreal. D:
My precious thread that contained a bunch of how-to-solve-this-and-that, I can't find it anymore, just to prove how it could have launched better.
Bah.