1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

BU Logo concepts

Discussion in 'Site Discussion / Suggestions' started by _Lynx, Feb 23, 2015.

  1. Jefe

    Jefe The Dark Rat

    Joined:
    Nov 11, 2008
    Messages:
    157
    Likes Received:
    6
    I like this font the best of the new ones, but I still like the classic helvetica. The U looks a bit too yellow/orange to me, and the angle it's rotated to just seems awkward. The color suits the dark theme with it's orange accents, but doesn't work on its own. I'd love to see a more metallic surface with engravings and scratches or rivets or something.
     
  2. Arcturus

    Arcturus Not From Bloody Starcraft

    Joined:
    Jan 23, 2000
    Messages:
    1,503
    Likes Received:
    13
    That font, I dunno, it doesn't really do much for me, though I'm not quite sure why. It just seems a bit too 'generically sci-fi' to me. It's the sort of font I'd expect to see in-game text written in, rather than a logo. Having the italics alongside the 3D logo isn't the best choice either, since they go in opposite directions and it looks awkward. I have the Blender file available if anyone wants to do different angles with the U, I just traced over a render to get that logo.
     
  3. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Based on the comments on layouts and components, it seems the logo is going to be the same as before, just with a new paint scheme. Seems like most people prefer the classic font and emblem, so you might as well stick with that. At least, if you have all that redrawn you will have the necessary formats to keep the product handy for a multitude of applications. No need to harangue about this and that. Keep it simple.
     
  4. _Lynx

    _Lynx Strategic Military Services Staff Member

    Joined:
    Dec 5, 2003
    Messages:
    1,965
    Likes Received:
    8
    Are the last two upscaled? Because the font seems somewhat blurred on the edges.
     
  5. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    They do look slightly blurred in the preview, but I clicked to full view and it looked fine to me. I merely put it together as a new avenue to explore, but whatever. I took it down, as I don't feel the need to redraw if there is no interest.
     
  6. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,992
    Likes Received:
    74
    I'm actually not opposed to retooling the font and I kind of like the direction you were going with yours. Having the striking Y is a cool concept.

    I also would be interested in seeing some texture to the U and maybe moving from yellow a little bit more towards gold.
     
  7. Arcturus

    Arcturus Not From Bloody Starcraft

    Joined:
    Jan 23, 2000
    Messages:
    1,503
    Likes Received:
    13
    Could you explain what you mean by "from yellow and towards gold" because my last logos I shifted towards yellow, which I thought was more gold-ish? Am I on the right lines? Or do you want them more orange?
     
  8. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
    Mar 15, 2005
    Messages:
    3,144
    Likes Received:
    30
    I think he means...
    [​IMG]

    ... Since the U is 3D it would need to be rendered. For me that means re-installing lightwave and finding that dang dongle... since blender is annoying the crap out of me.
     
  9. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,992
    Likes Received:
    74
    I kind of like the sharpness and the spikes :p I'm evil, I know.
     
  10. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
    Mar 15, 2005
    Messages:
    3,144
    Likes Received:
    30
    What's not to like about spikes.
     
  11. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Spikes are good, mmkay?
     
  12. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

    Joined:
    Nov 8, 2000
    Messages:
    5,329
    Likes Received:
    51
    I spent many hours working on this.

    Beyond Unrel
    Beyondunrel.jpg
     
    NeoNite, Arcturus, Al and 2 others like this.
  13. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Three thumbs...way up!
     
  14. Arcturus

    Arcturus Not From Bloody Starcraft

    Joined:
    Jan 23, 2000
    Messages:
    1,503
    Likes Received:
    13
    Damn jd, you put all our efforts to shame! :(

    bulogoclassic05.png
    I'm putting this forward as a possible final logo, depending on what people think of it. The reflection/shine stuff probably isn't perfect because I did it all manually, and judged it all pretty much by instinct. Its all done with gradients in Flash, so I have it in fully scalable vector form. Any thoughts?

    Edit: here's another version with a more consistant gradient for the text.

    bulogoclassic05b.png
     
    Last edited: Mar 9, 2015
    YellowFive, Sir_Brizz, Al and 2 others like this.
  15. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Looks good to me. It seems to fit all of BU's requirements.
     
  16. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
    Mar 15, 2005
    Messages:
    3,144
    Likes Received:
    30
    It looks good to me, if I had any feedback it would have to be that I think the second would look better if the gradient came to a sharp edge but at scale that shouldn't matter much so I digress. Of course, knowing me, I would be trying to make the colors brighter on the U but that would probably mess with the gold effect.
     
  17. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    The first one with the smoother gradient works better, in my opinion. It further allows the U to stand out while giving your text some breathing room on its own.
     
  18. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
    Mar 15, 2005
    Messages:
    3,144
    Likes Received:
    30
    I got a little bored...

    At size for use. (helps with perspective IMO.)
    [​IMG]

    A larger size for giggles.

    [​IMG]
    The font is called Unrealised.

    Rendered the 'U' in lightwave with gold and chrome textures to be similar to what is on the main page. The rendering sucks because I only ever make low poly models with hand painted textures and have only very rarely rendered anything.
     
    Jefe likes this.
  19. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

    Joined:
    Nov 8, 2000
    Messages:
    5,329
    Likes Received:
    51
    Sorry but imho that U is more ricey than a Honda Civic with 20inch spinner wheels, I prefer Arcs U design way more.
     
    Al likes this.
  20. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Seconded!
     

Share This Page