What are the pros and cons of doing it yourself rather than letting the editor create a system then modifying problem spots?
I couldn't have said it better myselfOriginally posted by Seco_In_The_Bushes
I would not recomend paths build, for several reasons: Paths build will tend to put pathnodes in unesecary places, also, It will over-path some areas and make them a nightmare of red and blue lines. The best way is to place your startpoints first, then pickups/weapons, then special nav points (defense points, liftexits etc.) then connect these areas with the minimum pathnodes required.
Originally posted by GoldenMouse
All right. I usually go ahead and put in mover related pathing with the movers. Unfortunately, my understanding of how the bots use the pathing is limited. Are there any tricks, etc. to keep them from being moronic?
.Originally posted by GoldenMouse
All right. I usually go ahead and put in mover related pathing with the movers. Unfortunately, my understanding of how the bots use the pathing is limited. Are there any tricks, etc. to keep them from being moronic?
Originally posted by LXIXGTO
- ALWAYS try to have blue lines instead of red between the nodes...
Originally posted by Laff
rofl right click on the grey bar above each window and go to view -> show paths![]()
.Originally posted by GoldenMouse
Items work as pathnodes, I've known this for quite awhile. However, is this only when there is an item there, or are those nodes always active? I've got a bridge of sorts with health vials, and I hear that putting a pathnode too close to pickups causes bot confusion.
.Originally posted by GoldenMouse
In that case, it doesn't seem that the minigun is all that desireable. Nobody ever has it, but hot damn, the flak cannon and the pulse gun.... (WHY do the bots like the pulse gun so much, of all things?)