Bonuspacks for FHINV?

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papaschtroumpf

New Member
May 21, 2004
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How about a mutator that allows you to have map-specific waves?
Otherwise how about a mutator that allows you to design and load waves easily and save the ini file (or any other file) so that you can have mutliple configurations you can name and switch between?
I ideally such a tool would let you design a wave then immediately test play it on the map of your choice.
The tools would of course need to support the satore monster pack and possibly other add-on packs...
 

T-1

DFGHIDFJ
Jun 9, 2004
70
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I'll give that a try once I'm done with the mutator I'm working on right now.
 
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Kaithofis

The Seldom Seen Kid
Parser- well, I hop you now realize that I realize that you would always be willing to help.

Xzen- Well, that's nice and all, but seriously, none can compete with the extreme ownage levels of Warbeasts maps. Koma, Yorda, ans especially Skorbut, skorbut is THE best map ever. Period.
 

-]RONO[-_666

New Member
Apr 28, 2004
221
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Heh.. to put it in short:

He does understand that your always willing to assist us in any way should it be needed. :lol:

Ok.. something else;

I think we should get a modeler / skinner into the team and make some new player models.. what you guys think?
 
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Kaithofis

The Seldom Seen Kid
I think that the man (meaning Parser) can think for himself, and would understand my unnessecarily complicated sentences.

And I also think that player model would be cool, but irrelevant.
You see, I'd rather see a new monster, weapon, turret, pickup, vehicle rather than a model.

But hey, everything is welcome, so what the heck....
 

bcwood16

Baz_uK
May 25, 2004
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www.bazutmaps.pwp.blueyonder.co.uk
I was thinking about that, like the maps can only be used for FH, maybe some cool models that work in the same way. Made and used just for the mod, make them look like some heavy duty gun holding specialist team, used in the toughest situations......or sometihng.
 

T-1

DFGHIDFJ
Jun 9, 2004
70
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I'm having a strange problem where all the weapons (ones that I made.) I try to put ingame aren't selectable (I give them to all players on respawn with the WoRM2k4 Extra Gear mutator and I can't select them. I've tryed doing 2 weapons but neither work. I've done other weapons for plain vanilla UT2004, but not FHINV. I doubt it has anything to do with FHINV though. I'm just doing something stupid probobly. :boom:
 

Xzen

New Member
Jun 13, 2004
37
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quick question about the Bonus Pack for FHINV... this is for you Parser

when we make makes for the Bonus Pack should we choose a name for the Pack then put that name after the game type tag like for instance

The name of the back is Xtreme Bonus Pack or XBP

Now we type FHINV-XBP-(name of map)

like the CBP maps DM-CBP2-Reconstruct, CTF-CBP2-Skorbut, etc...

Just a thought
 

kabal2020

New Member
Apr 16, 2004
13
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Xzen said:
The name of the back is Xtreme Bonus Pack or XBP

Now we type FHINV-XBP-(name of map)

like the CBP maps DM-CBP2-Reconstruct, CTF-CBP2-Skorbut, etc...

Just a thought

I'd say yes. im not parser tho :rolleyes:
 

-]RONO[-_666

New Member
Apr 28, 2004
221
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We are having this discussion whether we should use prefixes or not, read it here (registered members only)

I'd vote yes. ;)
 

Xzen

New Member
Jun 13, 2004
37
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As long if it's cool with you guys who are putting the Pack together and cool with Parser...
 

papaschtroumpf

New Member
May 21, 2004
67
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By the way, isn't the official map prefix FHI, not FHINV?

For example it should be FHI-RedTower, not FHINV-RedTower, right?>
 

Xzen

New Member
Jun 13, 2004
37
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I thought the UT engine was one of the best out there?

Correct me if i'm wrong