Bone_Weapon moving around?!

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srsidman

New Member
Mar 18, 2004
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I have a character that was modelled in Max and skinned using the Skaarj skeleton. I had to go back, however and add in the Bone_weapon to the character.When I import the .psk file into UnRealEd, no problem, but when I bring in the PSA file, the Bone_weapon bone moves into the groin area of the character. Anyone ever experience this issue before?
 

Vailias

New Member
Aug 9, 2004
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Elsewhere
www.starsiege2845.com
Check your socket definitions versus the actual bone name that has been imported. My bet is that if your animations are working right then you must have had the "underscores to spaces" option active on export, which means you will need to point the socket for the weapon and flag to "bone weapon" (you need the quotes).

Happens all the time since the original authors were useing max. Silly max supporting spaces in names.